Does anyone know how to change the function of machines?
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Does anyone know how to change the function of machines?
Does anyone know how to change the functions or controls of machines (i.e. make the Zanzibar gate button stop the flying wheels)? I have been wondering if this is possible for a while. Thanks.
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It had moved to the second page, and if I didn't bump it wouldn't be seen by many people. Also, the creator is glitchyguardian, but he doesn't mod anymore. Oh well.Fantom13 wrote:2 things.
- You said sorry for triple posting, why didnt you just hit EDIT?
- What are you talking about, base shield mod? Elaborate more.
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Well, that could help... I actually want to know how to make a pressable switch that wouldn't normally control a certain machine control that machine, i.e., making the blue base button in containment open the red base door, that sort of thing. But knowing how to open it automatically may clear up a few things... how do you do it?Fantom13 wrote:Do you mean you walk up to it and it auto opens (moves) for you? If so, thats quite simple,
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Well, that could help... I actually want to know how to make a pressable switch that wouldn't normally control a certain machine control that machine, i.e., making the blue base button in containment open the red base door, that sort of thing. But knowing how to open it automatically may clear up a few things... how do you do it?Fantom13 wrote:Do you mean you walk up to it and it auto opens (moves) for you? If so, thats quite simple,
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Please try not to double-post. Just open up any map that has automatic doors. Open the map in Dothalo or HHT, and look at the dependencies for all the doors. I'm sure there's some sort of dependency that involves bipeds. I'm guessing this is the distance something must be from the door to make it open.
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Sorry about the double post. I was going to delete the other post but I didn't realize that you couldn't delete.RaVNzCRoFT wrote:Please try not to double-post. Just open up any map that has automatic doors. Open the map in Dothalo or HHT, and look at the dependencies for all the doors. I'm sure there's some sort of dependency that involves bipeds. I'm guessing this is the distance something must be from the door to make it open.

- RaVNzCRoFT
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