
model : m4a1 High poly Updated !
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- GametagAeonFlux
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Well for the show off stage, poly count shouldn't matter too much...it should just be making a ton of details and polygons and stuff, then once you're done, optimize it by taking out unnecessary details, etc.SnaFuBAR wrote:way too many pollies. put him on a diet. what did you use, a 30 sided cylinder for the barrel??
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its a lot harder and less effective to optomize when the model is done then when its still in progressGametagAeonFlux wrote:Well for the show off stage, poly count shouldn't matter too much...it should just be making a ton of details and polygons and stuff, then once you're done, optimize it by taking out unnecessary details, etc.SnaFuBAR wrote:way too many pollies. put him on a diet. what did you use, a 30 sided cylinder for the barrel??
