need semi-1337s/1337s to help with this question PLEASE HELP

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Juniorman030790





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need semi-1337s/1337s to help with this question PLEASE HELP

Post by Juniorman030790 »

Ok earlier this week a tutorial was released so that everyone can see the projectile swaps which works wonder fully BUT every time i wanna make a weapon shoot a diff projectile i have to copy the rocket launcher and paste it's offset over the original weapon.

The problem is everytime i do this i have to go back and change all the little models and ammo changes and everything so that it looks right on my screen and acts 99% like the gun would if i had just done a normal proj swap.

what aspect of the rocket/rocket launcher/pp makes it where people can see it. Is there a certain tag i can take from the duplicated rocket launcher and paste over a part of my weapon so that i don't have to go and edit the clip and all the models back to make it look and feel normal?

Doing this would make proj swaps unmodded boxes see probably 10x's faster for me.
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shade45




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Post by shade45 »

This is one of those things no one knows the answer to but for some reason proj changes to the rockect launcher and the pp work over system link.

so to answer your question no im pretty sure the only way to do it is the way u mentioned above
Juniorman030790





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Post by Juniorman030790 »

ok, thanks for the reply. i wonder how long it would take me to learn how to code an app that can do this automatically.
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hellknight




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Post by hellknight »

Well u could try this make the rocket how u want it then save meta. then make the rocket as another weapon then save meta. Now do that for each weapon u want projectiles visible for nonmodded hosts. Then once your done go back to the rocket and make it like its origiginal self.

Then inject each meta into the weapons u wanted to change. That way u dont have to go back and fix everything b/c u changed everything b4 u saved the meta so it should keep all your changes in the meta for each meta u saved.

Its not a whole lot faster but that way if your working on a mappack or something u wont have to redo each and every weapon
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bluedevil5





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Post by bluedevil5 »

shade45 wrote:This is one of those things no one knows the answer to but for some reason proj changes to the rockect launcher and the pp work over system link.

so to answer your question no im pretty sure the only way to do it is the way u mentioned above
the reason they can see the projectiles is beacause the game might get confused as to which projectile too shoot(there are 2 for rl and pp)so it looks to the host to see what proj to shoot.
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shade45




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Post by shade45 »

bluedevil5 wrote:
shade45 wrote:This is one of those things no one knows the answer to but for some reason proj changes to the rockect launcher and the pp work over system link.

so to answer your question no im pretty sure the only way to do it is the way u mentioned above
the reason they can see the projectiles is beacause the game might get confused as to which projectile too shoot(there are 2 for rl and pp)so it looks to the host to see what proj to shoot.
yeah that makes sense
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Post by Juniorman030790 »

wow, bluedevil that does make sense. Hellnight that makes a good bit of sense. I'm kinda trying to compile a private pack for myself so that i can have fun with a few bud's on kai so thanks for the idea.
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