Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Veegie
Posts: 3638 Joined: Wed Nov 26, 2003 2:28 pm
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by Veegie » Mon Feb 16, 2004 7:21 pm
Hijikata wrote: The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
jce108
Posts: 307 Joined: Mon Oct 20, 2003 5:13 am
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by jce108 » Mon Feb 16, 2004 7:42 pm
kool to look at but difinately not 56k friendly
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Randyman
Posts: 72 Joined: Tue Feb 03, 2004 9:53 pm
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by Randyman » Mon Feb 16, 2004 7:48 pm
X_X
you're right...
it's not 56k friendly...
I have cable and I went to the bathroom and it's STIll not up.
but it's pretty sweet.
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Veegie
Posts: 3638 Joined: Wed Nov 26, 2003 2:28 pm
Location: Redmond, WA
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by Veegie » Mon Feb 16, 2004 7:52 pm
lol...post some requests and i'll have 'em up by midnight.
seriously...i'm just feeling really good now
Hijikata wrote: The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
CovenantSpy
Posts: 270 Joined: Sat Jan 24, 2004 7:00 pm
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by CovenantSpy » Mon Feb 16, 2004 8:19 pm
Ok this is a n00b question: what are these excatly?
mooseman2004
Posts: 107 Joined: Wed Jan 21, 2004 7:23 pm
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by mooseman2004 » Mon Feb 16, 2004 8:21 pm
l0l really not 56k friendly i have cable and it took awhile
Demonic Spartan
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by Demonic Spartan » Tue Feb 17, 2004 11:56 am
mooseman2004 wrote: l0l really not 56k friendly i have cable and it took awhile
What are you talking about? I have
Comcast cable and it loaded in about 10 seconds.
Good *renders* vegito.
Last edited by
Demonic Spartan on Tue Feb 17, 2004 2:09 pm, edited 1 time in total.
oldfaq
Posts: 321 Joined: Fri Dec 19, 2003 7:31 am
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by oldfaq » Tue Feb 17, 2004 1:56 pm
Good models vegito
he didn't make them, the renders themself are decent...
oldfaq
Demonic Spartan
Posts: 1659 Joined: Sat Dec 06, 2003 12:44 pm
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by Demonic Spartan » Tue Feb 17, 2004 2:08 pm
oldfaQ wrote: Good models vegito
he didn't make them, the renders themself are decent...
oldfaq
I meant "good renders"...let me edit my post, I made a typo.
Randyman
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by Randyman » Tue Feb 17, 2004 3:41 pm
Hey Vegito...
how did you get that medel of Gephyrophobia?
it's not in the PC models...
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Burnination
Posts: 185 Joined: Fri Oct 31, 2003 1:55 pm
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by Burnination » Tue Feb 17, 2004 3:52 pm
im pretty sure you can export w/ Sparkedit
also does the exporter for 3dsmax work? if so could you post it?
MC117
Posts: 429 Joined: Mon Nov 17, 2003 11:12 pm
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by MC117 » Tue Feb 17, 2004 4:38 pm
its not even cable friendly, i think its T1 freidnly its not opening it.
Veegie
Posts: 3638 Joined: Wed Nov 26, 2003 2:28 pm
Location: Redmond, WA
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by Veegie » Tue Feb 17, 2004 6:00 pm
My DSL loaded it in 4 seconds.
And my schools T1 took 10 seconds.
And that geph and timberland are meshes
Hijikata wrote: The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
Randyman
Posts: 72 Joined: Tue Feb 03, 2004 9:53 pm
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by Randyman » Tue Feb 17, 2004 7:55 pm
ah, ok
and you spelled finale wrong (fyi)
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Randyman
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by Randyman » Tue Feb 17, 2004 7:57 pm
wait...
did you make the meshes yourself?
or did you pull them from HMT?
TELL MEEEEEE!!!!!
(^^ first smileys ever used on this site)
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oldfaq
Posts: 321 Joined: Fri Dec 19, 2003 7:31 am
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by oldfaq » Wed Feb 18, 2004 2:46 am
just get them from HMT you can get all of the maps
oldfaq
343Halo
Posts: 419 Joined: Mon Feb 16, 2004 6:01 pm
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by 343Halo » Wed Feb 18, 2004 8:27 am
hey i would like to know where the hell you got the importer and expoter of .obj's for 3ds max that actually works?
Veegie
Posts: 3638 Joined: Wed Nov 26, 2003 2:28 pm
Location: Redmond, WA
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by Veegie » Fri Feb 20, 2004 7:44 pm
Just google it.
You'll come across it eventually.
Hijikata wrote: The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
Arachnid-X
Posts: 40 Joined: Sat Feb 14, 2004 8:09 am
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by Arachnid-X » Fri Feb 20, 2004 8:49 pm
not to sound noobish but where do i get the 3dsm improt and export plZZZZZ
Cool Cow
Posts: 406 Joined: Sun Jan 18, 2004 4:34 pm
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by Cool Cow » Fri Feb 20, 2004 9:56 pm
LOL newbs bow down before my 1337 Comc@st