model : m4a1 High poly Updated !

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
=kcc=pieboy





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Post by =kcc=pieboy »

sweet! thats nice. i wish i coudl model like that :(. You should skin it and post a pic.
wako





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Post by wako »

OK guys share me your oppinion plz (ps: this one is 8728 polys way to much atm but i'm working on it :wink:)
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Last edited by wako on Mon Jan 23, 2006 10:07 am, edited 1 time in total.
cooldude5990





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Post by cooldude5990 »

its good buy wayyyyyyy to many polies for that amount of detail
can you post a wire frame render?
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GametagAeonFlux




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Post by GametagAeonFlux »

Very nice. That's not bad for only 8782 polygons.
Logan




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Post by Logan »

Well I don't know about it being to much or anything, but nice. ;p
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SnaFuBAR





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Post by SnaFuBAR »

way too many pollies. put him on a diet. what did you use, a 30 sided cylinder for the barrel??
[files]Killbot





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Post by [files]Killbot »

*dies* and knows that he will never be able to make somethng like that, GJ! i dunno bout the polys.. if u were using Milkshape u'd have had a CLEAN option which takes care of extra nuisances.
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GametagAeonFlux




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Post by GametagAeonFlux »

SnaFuBAR wrote:way too many pollies. put him on a diet. what did you use, a 30 sided cylinder for the barrel??
Well for the show off stage, poly count shouldn't matter too much...it should just be making a ton of details and polygons and stuff, then once you're done, optimize it by taking out unnecessary details, etc.
cooldude5990





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Post by cooldude5990 »

GametagAeonFlux wrote:
SnaFuBAR wrote:way too many pollies. put him on a diet. what did you use, a 30 sided cylinder for the barrel??
Well for the show off stage, poly count shouldn't matter too much...it should just be making a ton of details and polygons and stuff, then once you're done, optimize it by taking out unnecessary details, etc.
its a lot harder and less effective to optomize when the model is done then when its still in progress
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