BSP Editing: Success! Collision: Failure
BSP Editing: Success! Collision: Failure
I successfully put a hole in the ground in Backwash as a test , but the collision is still intact. (in other words, I float right over the hole as if ground were there). Any idea's on how to fix the collision?
Back after more then a year away from the modding community.
-
- Posts: 357
- Joined: Sun Mar 07, 2004 4:34 pm
![]() |
![]() |
![]() |
the collison verts are supposvely in the bsp. i modeled these and didnt look like it was supposed to but heres the data anyways. by the way, is there any documentation on the visual bsp mesh that you used? i tried usuing the darkmatter source but i cant understand pokes code when it comes to the bsp and models.
http://angrycamel.com/hxbdev//forum/vie ... 6&start=31
thanks the swampfox
http://angrycamel.com/hxbdev//forum/vie ... 6&start=31
thanks the swampfox

-
- Posts: 995
- Joined: Mon Sep 26, 2005 5:41 pm
- Location: I get around...
-
- Posts: 565
- Joined: Wed Nov 17, 2004 8:41 am
- Location: Vancouver, BC This is where people put their modding team because they feel important.
- Contact:
![]() |
![]() |
Modified, BSP Model. The BSP's collision is at another (BSP) Reflexive in the SBSP tag... I cant remember which one( should be floating around on the hxbdev mirror)... Theres something else you have to edit too... I cant remember what that is either... Oh well, you can figure it out..
Awaiting connection...