[Halo 2] UberLightmapTool
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- P8ntballer24
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I gotta say it again....OMG I LOVE YOU!!!
Not in a gay way..
Not in a gay way..

.: | P8ntball | :. .: | Halo Derby | :.
Call 610-Hot-Luis for a wild and sexy chat. Only 10 cents a minute. Must be 18 or older to call.
Re: [App] UberLightmapTool
I was free this morning so I made a little update.. See first post.
Aequitas wrote:EDIT: v1.1
I'm not a big fan of people constantly posting updates with just a few changes to an application.. But there was a nastly little bit of unmanaged code that caused a memory leak. So that's now fixed. A few other small tweaks are thrown in as well. The flicker you may have noticed with the palettes preview is now gone. Also, the map's encryptomatic signature is recalculated based on the changes made to the palettes.. So assuming it was correct to begin with, it should be correctly and instantly adjusted as changes are applied - quite useful for you single player modders. The regular old resign button is still available for the skeptics.
Last edited by Aequitas on Wed Nov 23, 2005 4:52 pm, edited 1 time in total.
TF6
heh, something i just noticed...
...when you backup the lightmap settings, it saves them as a *.ULT (for UberLightmapTool). And then winamp recognizes it as an associated file type. Lol, pointless i know, just thought I'd post that.
...when you backup the lightmap settings, it saves them as a *.ULT (for UberLightmapTool). And then winamp recognizes it as an associated file type. Lol, pointless i know, just thought I'd post that.

Current Project: Hotel Metropolis [%02]
uralllame wrote:This mod is made purely for messing around puposes, it dropped balance on it's head at birth, then told sanity to commit suicide. When the forunners saw it they cried.
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Re: [App] UberLightmapTool
I have an idea that I think you should consider. You run this proram and you have a general idea of the colors that the map will be, but you really don't know until you run the game. I don't think it should be that hard.Aequitas wrote:I was free this morning so I made a little update.. See first post.
Aequitas wrote:EDIT: v1.1
I'm not a big fan of people constantly posting updates with just a few changes to an application.. But there was a nastly little bit of unmanaged code that caused a memory leak. So that's now fixed. A few other small tweaks are thrown in as well. The flicker you may have noticed with the palettes preview is now gone. Also, the map's encryptomatic signature is recalculated based on the changes made to the palettes.. So assuming it was correct to begin with, it should be correctly and instantly adjusted as changes are applied - quite useful for you single player modders. The regular old resign button is still available for the skeptics.
My idea is that when you open a map, the preview of that map comes up, and when you change the hue/saturation,etc it changes both the lightmaps and it changes the colors of the preview so you actually KNOW what it will look like....



Last edited by Dyer13 on Thu Nov 24, 2005 6:50 pm, edited 2 times in total.
- Ketchup_Bomb
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Well if anyone wants the map previews, I took the time to export them from every map.
- Attachments
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- Map previews.rar
- Map Previews
- (1.23 MiB) Downloaded 38 times
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Re: [App] UberLightmapTool
Hmm, that would be much much much MUCH MUCH more work than it's worth. The lightmap coordinates, subtexture indices, along with color table indices are all stored in the structure bsp, and to get an accurate render of what the final product would look like would require a full-texture lightmapped render of the sbsp. Doesn't sound like much fun for Aequitas...Dyer13 wrote:I have an idea that I think you should consider. You run this proram and you have a general idea of the colors that the map will be, but you really don't know until you run the game. I don't think it should be that hard.Aequitas wrote:I was free this morning so I made a little update.. See first post.
Aequitas wrote:EDIT: v1.1
I'm not a big fan of people constantly posting updates with just a few changes to an application.. But there was a nastly little bit of unmanaged code that caused a memory leak. So that's now fixed. A few other small tweaks are thrown in as well. The flicker you may have noticed with the palettes preview is now gone. Also, the map's encryptomatic signature is recalculated based on the changes made to the palettes.. So assuming it was correct to begin with, it should be correctly and instantly adjusted as changes are applied - quite useful for you single player modders. The regular old resign button is still available for the skeptics.
My idea is that when you open a map, the preview of that map comes up, and when you change the hue/saturation,etc it changes both the lightmaps and it changes the colors of the preview so you actually KNOW what it will look like....
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Everything in this signature is false.
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Re: [App] UberLightmapTool
The Swamp Fox wrote:Dyer13 wrote:Aequitas wrote:I was free this morning so I made a little update.. See first post.Aequitas wrote:EDIT: v1.1
I'm not a big fan of people constantly posting updates with just a few changes to an application.. But there was a nastly little bit of unmanaged code that caused a memory leak. So that's now fixed. A few other small tweaks are thrown in as well. The flicker you may have noticed with the palettes preview is now gone. Also, the map's encryptomatic signature is recalculated based on the changes made to the palettes.. So assuming it was correct to begin with, it should be correctly and instantly adjusted as changes are applied - quite useful for you single player modders. The regular old resign button is still available for the skeptics.
I think it would give people a general idea, better than a lot of little box's with a couple of stripes with different colors on them...Hmm, that would be much much much MUCH MUCH more work than it's worth. The lightmap coordinates, subtexture indices, along with color table indices are all stored in the structure bsp, and to get an accurate render of what the final product would look like would require a full-texture lightmapped render of the sbsp. Doesn't sound like much fun for Aequitas...
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Howdidhedothat?!?!!????!!!
Wow! Thats a very nice program! I'm Downloading now! Nice job!
Btw: Dyer13, that's a really good Idea! But how am I going to get the preview to show up? I'll download 'em!
Btw: Dyer13, that's a really good Idea! But how am I going to get the preview to show up? I'll download 'em!
