Pelican Weaponry

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Lestatfreak




Articulatist 100

Posts: 159
Joined: Fri Sep 23, 2005 11:46 am

Pelican Weaponry

Post by Lestatfreak »

I've been working on getting the pelican tuned up ever since I added it. I'm in the last stages. The current bugs are that I'm missing the rear turret and the rocket pods. Their models don't even show up in the game, much less are they driveable.
This is not a bug, but I want to add damage to the driver and copilot seats. The only way now to kill them is to get a lucky shot at the drivers foot sticking out of the window. I don't need to make the Pelican destructable (which I know wouldn't happen due to the lack of a destroyed model.) The only other thing that could be changed is to correct the bizarre flipping. But this is not needed. Just would be nice to do if I ever release this mod.
If anyone knows how to do any of these things, please tell me. Thank you.
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Lestatfreak




Articulatist 100

Posts: 159
Joined: Fri Sep 23, 2005 11:46 am

Post by Lestatfreak »

Okay, anyone who has this problem, I figured it out.

1.Use a program like ADI to duplicate a vehc (Vehicle Collection) tag. 2.Rename the tag to match your vehicle. (In this case the pelican)
3.Use an editor like Insolence to find a spot next to dependencies called permutation. It should be null or guass if you copied the guass warthog's vehc tag.
4.Replace the null value with attack.
5.Use a chunk adder to add the new vehc to the map or swap a scnr vehc dependency with the new tag.

This works for the turning the banshee into a heretic banshee. You don't have to duplicate a tag, just set the nulled permutation to heretic.

Note: Swapping scnr dependencies usually screws up system link. If anyone knows how to get around this, please post it here.
Visit MorrowindX for the latest in Morrowind for Xbox.

1:Map File Format Discovered
2:Custom Sound Achieved.
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