xml documents

Discuss general issues about modding HaloPC. Post ideas for mods here.
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Do you ever bother with modifying the XML contents?

All the time
3
43%
Sometimes
2
29%
Never
2
29%
 
Total votes: 7

Zeros





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xml documents

Post by Zeros »

In an effoert to better my modding skittles, I was woundering if anyone could help me to better understand the contents of an XML document. I am fairly comfertable with the <Filename> and <Tagclass> strings, but just what information do the <Location>, <Translation>, and <ChunkCount> strings give? Any actual help is much apreciated.
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x13igDudex12




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Post by x13igDudex12 »

A xml is basicly just used for plugins for HMT, HHT, or other modding tools.

Using the hex numbers that the program can recognize so it can change the numbers when set the plugin can easily be understood.
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Post by wes »

am i the only one that voted "All the Time" ?

:evil:
Zeros





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Post by Zeros »

x13igDudex12 wrote:A xml is basicly just used for plugins for HMT, HHT, or other modding tools.

Using the hex numbers that the program can recognize so it can change the numbers when set the plugin can easily be understood.
neerly every aspect of the game has XML's. For instance, a hunters biped XML.
<Dependency>
<Location>0x7C</Location>
<Tagclass>llocÿÿÿÿÿÿÿÿ</Tagclass>
<Filename>characters\hunter\hunter</Filename>
</Dependency>
<Reflexive>
<Location>0x144</Location>
<Translation>0x4F4</Translation>
<ChunkCount>3</ChunkCount>
</Reflexive>

And so forth. I wish to know so that i may modify these with better understanding.
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eyyorerules





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Post by eyyorerules »

i'm guessing, but i think its html
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CtrlAltDestroy




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Post by CtrlAltDestroy »

For the most part, XML editing alone is only good for swapping dependencies and duplication.

If you want to do things such as adding chunks to reflexives, you'll have to edit the META, as well.
Zeros





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Post by Zeros »

i swap dependancys all the time, so im not concernd with that right now. how would j00 go about editing the meta. i may have known at one point, but its been a while.
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