xml documents
-
- Posts: 98
- Joined: Wed Apr 06, 2005 2:35 pm
- Location: im in my speacial marshmalow room
- Contact:
xml documents
In an effoert to better my modding skittles, I was woundering if anyone could help me to better understand the contents of an XML document. I am fairly comfertable with the <Filename> and <Tagclass> strings, but just what information do the <Location>, <Translation>, and <ChunkCount> strings give? Any actual help is much apreciated.
hu? wa? yay shiny things!!
- x13igDudex12
- Posts: 909
- Joined: Sat Mar 05, 2005 3:29 pm
- Location: Around.
- Contact:
![]() |
-
- Posts: 98
- Joined: Wed Apr 06, 2005 2:35 pm
- Location: im in my speacial marshmalow room
- Contact:
neerly every aspect of the game has XML's. For instance, a hunters biped XML.x13igDudex12 wrote:A xml is basicly just used for plugins for HMT, HHT, or other modding tools.
Using the hex numbers that the program can recognize so it can change the numbers when set the plugin can easily be understood.
<Dependency>
<Location>0x7C</Location>
<Tagclass>llocÿÿÿÿÿÿÿÿ</Tagclass>
<Filename>characters\hunter\hunter</Filename>
</Dependency>
<Reflexive>
<Location>0x144</Location>
<Translation>0x4F4</Translation>
<ChunkCount>3</ChunkCount>
</Reflexive>
And so forth. I wish to know so that i may modify these with better understanding.
hu? wa? yay shiny things!!
-
- Posts: 153
- Joined: Fri Sep 30, 2005 1:28 pm
- Location: at my keyboard, typing. duh
-
- Posts: 1509
- Joined: Sat Nov 06, 2004 5:14 am
- Location: hi2u
![]() |