3Ds Max 8 and HEK

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BEEF!!!




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3Ds Max 8 and HEK

Post by BEEF!!! »

Hey. I've recently been trying to map. However I am having trouble with water. I've followed at least two dozen tutorials and none of them worked. I have a video card that shows water ingame so that isn't the problem. The only thing that I can think of is maybe 3Ds Max 8 is incompatible with biltzkrieg. I would try test this in Max 7 but I can't open map in that version for some reason.
Anybody have some information on this?
Patrickssj6




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Post by Patrickssj6 »

Have you named the water material water!$
Have you used the old shader?
Have you add a fog plane?
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BEEF!!!




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Post by BEEF!!! »

I've named it water!$
I'musing b30's water.shader_transparent_water shader.
No.

For the shader, is all you have to do is copy the shader file to tags\levels\test\my level\shaders? Or is there more to it?
Patrickssj6




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Post by Patrickssj6 »

Yeah.Mhh.Ah you don't need the $ sign.Try that MB.
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germaNNoob





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Post by germaNNoob »

hmm well, ive heard the "$" causes errors in some cases.
I tried hard and i failed miserably. The lesson is: never try?
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BEEF!!!




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Post by BEEF!!! »

I'll try removing the $ when I can get back to map. Thanks for the suggestions.
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Post by CKY2K »

put a "%" that makes it double sided, so when your under water you see it too.
:leet: <== oh yeah no thumbs up like GBX
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Patrickssj6




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Post by Patrickssj6 »

I always add foq so i can see underwater too.But for foq you need the $ sign.
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RH - Death





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Post by RH - Death »

i've never tried Water before must do that.
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Post by Mini mod boy »

well just use 3ds7 or gmax
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Post by Patrickssj6 »

And you don't bump :roll:
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