Pelican Mod not ready....BUT!!!!
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- Posts: 449
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I'll set up a game in a sec... It'll be "PelicanE419."
It's password will be "Pelican4" so that stupid n00bs without the patch won't be able to get in and lag the game while they get the stupid exception errors. XD... BTW, it's not gonna be CTF or anything right away... just regular Team Slayer at the beggining... then when we have some more people, we might do CTF... Of course, my ISP sorta sucks, so I'm gonna have a limit of 6 people... sorry 'bout that... So, get there quick.
Well... I'll do all that after I go to the bathroom really quick anyway...

Well... I'll do all that after I go to the bathroom really quick anyway...

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http://files.halomods.com/viewtopic.php?t=514
Ok theres the link the server name will be
PelicansNuked
Pass will be Pelicans
And it will be for 12 people
Ok theres the link the server name will be
PelicansNuked
Pass will be Pelicans
And it will be for 12 people
Actually its the crashed pelican..from silent cartog Bravo 22..s00pcan wrote:That's so you can get on the back of it easier to get to the cockpit. I think the door should be taken off where the seats are to make it easy to get into.Kamatzu wrote:well i see the animation problem...the pelican flap engine doohickeys that turn it dont move when you go strait
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It can't be a "crashed" pelican, it reads E419, Echo Four-Nineteen, which pairs with the callsign FoeHammer, which never blows or crashes until the Maw.Kamatzu wrote:Actually its the crashed pelican..from silent cartog Bravo 22..s00pcan wrote:That's so you can get on the back of it easier to get to the cockpit. I think the door should be taken off where the seats are to make it easy to get into.Kamatzu wrote:well i see the animation problem...the pelican flap engine doohickeys that turn it dont move when you go strait
