Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
lxNicktardxl
Posts: 995 Joined: Mon Sep 26, 2005 5:41 pm
Location: I get around...
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by lxNicktardxl » Sun Nov 06, 2005 9:37 am
Where do i find it and how do i use it??? Thx
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Doom
Posts: 1063 Joined: Mon May 09, 2005 7:31 am
Location: DHA , SA Team: Liquid Metal Knowledge: Excellent Your Mom?: Yes
Contact:
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by Doom » Sun Nov 06, 2005 10:03 am
Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
lxNicktardxl
Posts: 995 Joined: Mon Sep 26, 2005 5:41 pm
Location: I get around...
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by lxNicktardxl » Sun Nov 06, 2005 10:17 am
No help, everything they talk about is model injection using darkmatter.
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scubakobe
Posts: 188 Joined: Sat Sep 17, 2005 7:58 am
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by scubakobe » Sun Nov 06, 2005 2:45 pm
When you click the sbsp tag it should have a little progress bar in the bottom, then give it a minute and it will show up. Then it will be black. Hold X to zoom out and get a view of the map.
lxNicktardxl
Posts: 995 Joined: Mon Sep 26, 2005 5:41 pm
Location: I get around...
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by lxNicktardxl » Sun Nov 06, 2005 2:51 pm
Yea, I got it working but i want to know something. When i move stuff around the level, does it matter if it is below ground? If so how do i move things up?
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scubakobe
Posts: 188 Joined: Sat Sep 17, 2005 7:58 am
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by scubakobe » Sun Nov 06, 2005 3:18 pm
ok,
Page Up=Down
Page Down= Up
Hahah backwards huh?
Well try that ok?
Fantom13
Posts: 907 Joined: Sat Aug 27, 2005 7:07 am
Location: Niagara Falls
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by Fantom13 » Sun Nov 06, 2005 3:57 pm
Isnt the BSP editor not really accurate for the rotation of the objects though, for things like placing Gates or Doors.etc?
Back after more then a year away from the modding community.
tex mex matt
Posts: 48 Joined: Mon Apr 04, 2005 7:50 pm
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by tex mex matt » Tue Nov 08, 2005 2:39 pm
iDk... the program has a lot of flaws.... wait for Prometheus
straykiller
Posts: 116 Joined: Thu Jan 20, 2005 4:29 pm
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by straykiller » Tue Nov 08, 2005 4:12 pm
Fantom13 wrote: Isnt the BSP editor not really accurate for the rotation of the objects though, for things like placing Gates or Doors.etc?
everything i rotate in darkmatter bsp viewer has come out exactly how i rotated it, i like using it to find spawpoints for stuff i added into the map but it somtimes messes up spawnpoints of other items.
lxNicktardxl
Posts: 995 Joined: Mon Sep 26, 2005 5:41 pm
Location: I get around...
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by lxNicktardxl » Tue Nov 08, 2005 4:14 pm
Go look at the topic above with the rotation topic Please!!!
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