Duplicating a Peice of Sceneray?

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Ang88





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Duplicating a Peice of Sceneray?

Post by Ang88 »

I read deadly shadows tutorial and tested it out for the tank. Everything worked fine. But i wanna put more shrubs on to blood gulch but im not sure what to change the offset to in the bloodgulch.scnr.xml

<Dependency>
<Location>0x15C0</Location>
<Tagclass>necsejbo
Image
Deadly_Shadow




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Post by Deadly_Shadow »

Well. You have to add another location. I know. I know. I keep sayin I'll look into it but I've been very busy lately. I've had a lot of school work and tryin to learn for, while, and do - while, and opengl graphics, and all that good stuff in C++. I'll really try to do it soon.
Ang88





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Post by Ang88 »

<Dependency>
<Location>0x15C0</Location>
<Tagclass>necsejbo
Image
Deadly_Shadow




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Post by Deadly_Shadow »

It won't work. As I said in tut I believe. 2 objects cannot contain the same location. Maybe it can if you recreate the location with the same location. I don't know. But I just know that code right there will not work.
noobscape





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Post by noobscape »

dame...i tried doing ur tut and then it said that the both scenario thingys werent the same...gah! i want to duplicate!
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bmxrider1025





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Post by bmxrider1025 »

Learn how to spell Scenery and Piece first.
If you'r in a hurry, you shoulda started sooner.
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HunterXI





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Post by HunterXI »

yknow itd be a lot faster just to swap a few unwanted things in HMT (like the rocks) with the shrubs... but be sure that you swap stuff from "scenery" and not "PC model" (one can be lead to use PC model after looking at this stuff in sparkedit)
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