(mod/Tut] Trees with collision and tut (TeamDefiance)
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that would make a lot of sense. possibly string ids in the scenario that tell teh bsp what to spawn, or whether to spawn. i think the coordinate of the spawn are probably kept in the bsp though. however it is done, that's the proper way to spawn scen with coll, almost as if the coll is part of the bsp itself.TheTyckoMan wrote:btw, I heard from some people that the scenery that has collision is that it is spawned through string id's in the sbsp somewhere (I never looked though)
that does make alot of sense. This could even be a possible fix for system link issues, becouse if scen tags are spawned in the bsp it would make alot of sence that stuff like machs and collections are toswese44 wrote:that would make a lot of sense. possibly string ids in the scenario that tell teh bsp what to spawn, or whether to spawn. i think the coordinate of the spawn are probably kept in the bsp though. however it is done, that's the proper way to spawn scen with coll, almost as if the coll is part of the bsp itself.TheTyckoMan wrote:btw, I heard from some people that the scenery that has collision is that it is spawned through string id's in the sbsp somewhere (I never looked though)

shade45 wrote:that does make alot of sense. This could even be a possible fix for system link issues, becouse if scen tags are spawned in the bsp it would make alot of sence that stuff like machs and collections are toswese44 wrote:that would make a lot of sense. possibly string ids in the scenario that tell teh bsp what to spawn, or whether to spawn. i think the coordinate of the spawn are probably kept in the bsp though. however it is done, that's the proper way to spawn scen with coll, almost as if the coll is part of the bsp itself.TheTyckoMan wrote:btw, I heard from some people that the scenery that has collision is that it is spawned through string id's in the sbsp somewhere (I never looked though)
no, stationary scenery is different than machs or collections. You can see all of the collections and machs in the scenario tag, but the scenery in the map that does have collision is not shown in the scenery placement. Its hiding somewhere else.
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do you know where theya reswese44 wrote:shade45 wrote:that does make alot of sense. This could even be a possible fix for system link issues, becouse if scen tags are spawned in the bsp it would make alot of sence that stuff like machs and collections are toswese44 wrote:that would make a lot of sense. possibly string ids in the scenario that tell teh bsp what to spawn, or whether to spawn. i think the coordinate of the spawn are probably kept in the bsp though. however it is done, that's the proper way to spawn scen with coll, almost as if the coll is part of the bsp itself.TheTyckoMan wrote:btw, I heard from some people that the scenery that has collision is that it is spawned through string id's in the sbsp somewhere (I never looked though)
no, stationary scenery is different than machs or collections. You can see all of the collections and machs in the scenario tag, but the scenery in the map that does have collision is not shown in the scenery placement. Its hiding somewhere else.

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- TheTyckoMan
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anybody know the max spawn count (or number of chunks, whatever) that the mach reflexive can have? when testing the itmc reflexive's chunk count it wouldn't work past 100....
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dec1234 once told me that every map can have up to 100 chunks added in total. So i dunno if that ic correct but he also said that it needs to be manually added[Miles] wrote:It only let me add like 60 chunks to zanzibar before it froze when i loaded it.

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i remember this one forest mod on coag where the guy added around 172 scen chunks or sumthingDoorM4n wrote:dec1234 once told me that every map can have up to 100 chunks added in total. So i dunno if that ic correct but he also said that it needs to be manually added[Miles] wrote:It only let me add like 60 chunks to zanzibar before it froze when i loaded it.