Meteors!!!

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Fantom13





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Post by Fantom13 »

Isnt the meteors in Burial mounds just part of the background picture?
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SurfingSpartan





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Post by SurfingSpartan »

look make a backup of a pro in insolerence then change the hlmt to the metor then swap the 2nd projectile to some thing in the map you dont want like a rocket ammo then use dark matter in the bsp veiwer to move it to were you want it to swapn the change the speed of the 2nd pro to 0 so they fall from the sky and your done hope that helps
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Post by lxNicktardxl »

I cant seem to find the meteor in insolence...sorry.....please help
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gun child





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Post by gun child »

just follow surfing spartens little tutorial
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Post by lxNicktardxl »

I want this meteor in Coagulation.....I cant seem to find where the meteor is, what is is called.
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gun child





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Post by gun child »

if you use insolence just look in mach in berual mounds or at scen it should be in one of those... then just put it on coag
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Post by lxNicktardxl »

I found it in the scen tag, (there is'nt a mach tag), but will the rocket shoot that because it is a effects\scenery\skies\meteors
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gun child





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Post by gun child »

well the only way to find out is to make it so it shoots out and try it if iT works then guess what..... IT WORKS. :)
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x13igDudex12




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Post by x13igDudex12 »

make a vehicle or weapon that has like nothing and make it metoeor shaped with meteteor bitmaps and make it spawn really high up. it will fall and (i dont know how) dissapear after hitting the ground....try and get that one if someone could figure it out
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Patrickssj6




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Post by Patrickssj6 »

My vehicles always fall trough the ground but that make exception errors.BTW nice to have you back xXDudeXx :wink:
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x13igDudex12




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Post by x13igDudex12 »

thanks patrick but i wont do CE a lot only PC, i like doing things really random that peopel dont like doing...like a banshee that has the model of a hunter *roflcopter*

anyways just use a weapon and make it unuasable. chnage it so that it stays stuck to the ground and you cant pick it up. and change it so it respawns every 45 or so seconds....put those in like 4 different places....if you would like i can make a drawling in aint *raisies eyebrows*
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Post by p0lar_bear »

Even if you get the meteor to spawn, it won't sync, unless you're a leeter scripter than Kornman00.
ledhedgn





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Post by ledhedgn »

uhh, he is tlking bout halo2, not halo pc\ce, right? ppl going of subject get me confused
SurfingSpartan





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Post by SurfingSpartan »

lxNicktardxl wrote:I found it in the scen tag, (there is'nt a mach tag), but will the rocket shoot that because it is a effects\scenery\skies\meteors
as you make a dupilcate rocket projectile and change that the rocket will shoot a rocket ok hope that helps
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Post by lxNicktardxl »

That makes no sense to me.....maybe re-word it please.
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SurfingSpartan





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Post by SurfingSpartan »

surfingspartan wrote:look make a backup of a pro in insolerence then change the hlmt to the metor then swap the 2nd projectile

you should of made a duplicate projectile then change the hlmt of that
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Post by gun child »

ya the first way you worded it didnt mkae sense
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Post by SurfingSpartan »

gun child wrote:ya the first way you worded it didnt mkae sense
ok i will write it again
open insolerence make a duplicate of the rocket projectile them change the hlmt of the rocket projectile 2 to the metor then go into the itmc tag and swap the rocket ammo or something like that to rocket projectile 2 then using the bsp viewer in dark matter move it to were ever you like then change the projectile2 speed to 0 to make it fall or 10 to make it shoot across the map
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Post by lxNicktardxl »

The meteor dosnt have a hlmt, the only places i can find the meteor are in the effects tab and the scen tag. Do you mean put a rock from another level in? If so, how do i put flames behind it so it looks more meteor like. P.S. I found an hlmt that reads scenario/special/null_up/null_up do you think that is it?

Also, I am very new to Darkmatter, where do i find the bsp viewer.
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SurfingSpartan





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Post by SurfingSpartan »

never tried puting a metor in use a rock then go into the rocket pro 2 then in the swapper plugin change the exhaust to something like a fire
no i dont think that is it and in darkmatter go to sbsp then click on the only choice then use
w=forward on camera
s= back on camera
a and d= left and right on camera
arrows= move thing around
x and y= zoom in and zoom out
page up and page down move stuff up and down
home end and insert rotat object and jkl= rotate camera
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