Error when I try to open some models from Halo 2 in 3ds Max7

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Doom




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Error when I try to open some models from Halo 2 in 3ds Max7

Post by Doom »

When I extract the model of the pelican through dark matter, and try to import it in 3ds I get an error. I am not sure why because I can open the master chief ok in 3ds max. This also happens with milkshape. Here is a picture of my problem... :cry:

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Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
halo2freak





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Post by halo2freak »

I got the exactly same problem, I cannot open obj files from dark matter or ADI, can someone send me their obj file that is converted by ADI or dark matter? Im beginning to blieve that it is something wrong with dark matter and ADI. :x
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Doom




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Post by Doom »

Come on guys. I would like to make a render with like the pelican or the sniper.... things don't work but others do. I still need help.

-Doom
Image
Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
halo2freak





Posts: 67
Joined: Sat Jul 02, 2005 7:52 am

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Post by halo2freak »

Do you always have this problem? When i sometimes dont get the error it only appears a white line on the screen. I can open obj files from bsp converters, can someone help us? :cry:
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Doom




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Post by Doom »

I might have figured it out. I can not open the highest lod of the Sniper Rifle but can open lod 2 and 1. Not sure why. But I can not open the pelican whatsoever... I can open the Master chief models also I know that halo2freak :wink: .

-Doom
Image
Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
halo2freak





Posts: 67
Joined: Sat Jul 02, 2005 7:52 am

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Post by halo2freak »

Edit: Nevermind
Last edited by halo2freak on Sat Nov 05, 2005 2:26 am, edited 1 time in total.
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CKY2K





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Post by CKY2K »

i thought you couldnt talk about ripped stuff here. i got a temp ban for a ripped bitmap. i be carefull
:leet: <== oh yeah no thumbs up like GBX
: ( sad face
ledhedgn





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Post by ledhedgn »

i think he is tlking bout rendering, and for that u need to rip the models from the game
Doom




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Post by Doom »

ledhedgn wrote:i think he is tlking bout rendering, and for that u need to rip the models from the game
I extracted the models from halo 2 . When I try to import the wavefront object (pice of the pelican) I get the error. Yes I am using it for 3d renders.

-Doom
Image
Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
CKY2K





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Joined: Wed May 18, 2005 7:15 pm

Post by CKY2K »

ledhedgn wrote:i think he is tlking bout rendering, and for that u need to rip the models from the game
mine was in a render
:leet: <== oh yeah no thumbs up like GBX
: ( sad face
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JK-47




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Post by JK-47 »

well then i gues things changed
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