[H2Mod] Ascension in need of dire help......

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
Zigen




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[H2Mod] Ascension in need of dire help......

Post by Zigen »

Hey look ascension is gettin invaded..............
BTW: scarabs have full collision.
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Last edited by Zigen on Wed Nov 02, 2005 1:26 pm, edited 1 time in total.
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MasterNeoChief




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Post by MasterNeoChief »

Might I say that looks great :D
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shade45




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Post by shade45 »

Sick dude! thats gonna be an awsome mod :D
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Post by Zasz »

OMFG That is so cool!!!! It looks too good to be true! Is it?
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Post by supercoolguy117 »

Holy!
That looks AWESOME!!!!
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Post by GametagAeonFlux »

I remember our AIM conversations on this, lol...let me get working on those skins now that I have an idea of what this is. O_O
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Post by Zigen »

GametagAeonFlux wrote:I remember our AIM conversations on this, lol...let me get working on those skins now that I have an idea of what this is. O_O
lol yeah! mauhaahhaha btw its not on containment anymore so stop that on containment sorry.
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Post by looknbarrel »

looks nice
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Post by DF DARKMAN »

nice but WRONGE SECTION
Signature exceeded 500x120 pixels.
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Post by Arby77 »

Edit: i erased it.
Last edited by Arby77 on Wed Nov 02, 2005 6:33 pm, edited 1 time in total.
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Post by casuela »

DF DARKMAN wrote:nice but WRONGE SECTION
How is this the wrong section? He posted a PICTURE in the PICTURES FORUM
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Post by GametagAeonFlux »

Ermmm he injected this into the map custom...and you DO realize the Scarab is BSP, right? That's why it wasn't extracted from the model extracter correctly...or it just had a different layout in the hex maybe, I don't know. And this isn't Turf, so he pretty much custom injected BSP...assuming the Scarab IS BSP. But please do release your mod if it is Scarabs injected into Ascension with correct UVW coordinates, lights working, and collision model correct, not just a shoddy model injection, or using the Scarab that's already in Turf, kthnxbai.
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Post by looknbarrel »

GametagAeonFlux wrote:Ermmm he injected this into the map custom...and you DO realize the Scarab is BSP, right? That's why it wasn't extracted from the model extracter correctly...or it just had a different layout in the hex maybe, I don't know. And this isn't Turf, so he pretty much custom injected BSP...assuming the Scarab IS BSP. But please do release your mod if it is Scarabs injected into Ascension with correct UVW coordinates, lights working, and collision model correct, not just a shoddy model injection, or using the Scarab that's already in Turf, kthnxbai.
Lmao do you have any clue what you said?
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GametagAeonFlux




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Post by GametagAeonFlux »

looknbarrel wrote:Lmao do you have any clue what you said?

Ummm yes. Or else I wouldn't have said it. The only thing I'm not sure about in my statement is the "Scarab = BSP" part. I just remember discussing that on another forum on the topic of "Why doesn't the Scarab extract correctly?" Plus...the model that I have that IS correctly extracted, the names of the .objs contain the word "BSP" in their name, and when imported. :?
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Post by UnlockedTitan »

GametagAeonFlux wrote:Ermmm he injected this into the map custom...and you DO realize the Scarab is BSP, right? That's why it wasn't extracted from the model extracter correctly...or it just had a different layout in the hex maybe, I don't know. And this isn't Turf, so he pretty much custom injected BSP...assuming the Scarab IS BSP. But please do release your mod if it is Scarabs injected into Ascension with correct UVW coordinates, lights working, and collision model correct, not just a shoddy model injection, or using the Scarab that's already in Turf, kthnxbai.
wow, dude i think you have no clue what you are talking about, like looknbarrel said.

and all you have to so for the scarab is click, drag and drop in insolence.
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GametagAeonFlux




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Post by GametagAeonFlux »

Really? Well then...that's not so amazing...I coulda sworn the thing was BSP...
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MasterChief2829




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Post by MasterChief2829 »

wait is this just scarabs that are spawned there or do they actually move :shock: Is it different from other 'scarabs in the map' mods? Details please :lol: Looks sweet.
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Post by UnlockedTitan »

creating your own bsp is pretty much impossible, unless your xbox7887.
and injecting new bsp is that same way, it cant be done yet.

no the scarabs do not move
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Post by Arby77 »

Edit: again erased.
Last edited by Arby77 on Wed Nov 02, 2005 6:33 pm, edited 1 time in total.
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MasterChief2829




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Post by MasterChief2829 »

UnlockedTitan wrote:creating your own bsp is pretty much impossible, unless your xbox7887.
and injecting new bsp is that same way, it cant be done yet.

no the scarabs do not move
what? You can inject a bsp now :P GGs new tool. But you got to rename crap and overwrite the original. ;)
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