
Error when I try to open some models from Halo 2 in 3ds Max7
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Doom
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Error when I try to open some models from Halo 2 in 3ds Max7
When I extract the model of the pelican through dark matter, and try to import it in 3ds I get an error. I am not sure why because I can open the master chief ok in 3ds max. This also happens with milkshape. Here is a picture of my problem...



Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
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halo2freak
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I got the exactly same problem, I cannot open obj files from dark matter or ADI, can someone send me their obj file that is converted by ADI or dark matter? Im beginning to blieve that it is something wrong with dark matter and ADI. 

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halo2freak
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Do you always have this problem? When i sometimes dont get the error it only appears a white line on the screen. I can open obj files from bsp converters, can someone help us? 

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Doom
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I might have figured it out. I can not open the highest lod of the Sniper Rifle but can open lod 2 and 1. Not sure why. But I can not open the pelican whatsoever... I can open the Master chief models also I know that halo2freak
.
-Doom
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Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
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halo2freak
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- Joined: Sat Jul 02, 2005 7:52 am
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Edit: Nevermind
Last edited by halo2freak on Sat Nov 05, 2005 2:26 am, edited 1 time in total.

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Doom
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I extracted the models from halo 2 . When I try to import the wavefront object (pice of the pelican) I get the error. Yes I am using it for 3d renders.ledhedgn wrote:i think he is tlking bout rendering, and for that u need to rip the models from the game
-Doom

Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
