Collision Problem

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Fantom13





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Collision Problem

Post by Fantom13 »

I currently have a problem with the Collision of a Tree from using Insolence. I know insolence has (many) problems when copying things from one map to another. Is there anyway I can somehow inject the collision another way from Sanctuary to my Zanzibar?
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Post by VoYdE »

i do believe its impossible because insolence doesnt transfer collision tags right, it doesnt work
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Post by Fantom13 »

Actually it doesnt always inject them wrong. Ive had plenty times it injected correctly. Such as the containment gate.
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Post by Doom »

Fantom13 wrote:Actually it doesnt always inject them wrong. Ive had plenty times it injected correctly. Such as the containment gate.
Same here. Like the veihcles from sp into mp have colosion models.

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Post by halvorsen »

vehicles use phmo as there collison model maby the containment gate to...that may be the reason?
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Post by boranes »

halvorsen wrote:vehicles use phmo as there collison model maby the containment gate to...that may be the reason?
try this if you get a fresh map untouched a get a peice of that scenary that already in the map and move it within that map, it will still be able to clip through it

i think it has to do with somthing in the sbsp
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Post by Fantom13 »

What if you insert the Tree as a bloc using model injection? It wouldnt be a scenery peice, it would actually be an external object.
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Post by scubakobe »

I would try going to its hlmt property in dothalo then change its collision model to a tree that is already on the map..
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Post by Doom »

I belive Fantum is using the trees from sanctuary. Those trees are unique.

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Post by Fantom13 »

Yes, as stated in my first post.
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