i'm thinking about making a first person shooter for Xbox and Xbox 360. it will solve many world problems by puting the main character (sean morris) into those situations. it also reveals an untold story of a fleet of covenant taking a time warp to 550 years into the past. the main player will have to eliminate covenant forces and find out who hit him in the head with a baseball.
the weapons are a mix of modern, futuristic, and custom.
the modern weapons are weapons of the real world. examples are MPi 69, MP5, UZI, AK47, M16, SIG Sauer P226, glock 51, TMP, and MAC 10. some of these weapons have double magazine capasity, because they have discovered a way to stack bullets in 2 colomns by 2 colomns.
the futuristic weapons are all from halo and halo 2. examples are MA5B, M7 Caseless SMG, M6D, M6C, BR55, Plasma rifle, plasma pistol, M90, and S2 AM. the battle rifle has 2 modes for easier use, and the M7 Caseless SMG has a more realistic recoil system.
the custom weapons are weapons that are totally different from any other weapon in the game. examples are SL 6(light weight sniper rifle), SM 12 (medium weight sniper rifle), PEL rifle (a weapon with a spike for a barrel that fires lasers), PEL pistol (a pistol with similar abilities to the plasma pistol, but fires lasers, and charge shots are more effective), SC 430 (machine sniper rifle), MS1 bazooka, M19 SSRM Missile launcher (a variant of the M19 SSM, but fires heat seeking missiles), and plasma SMG (looks like plasma pistol, but has a fully automatic feature). these weapons will drive people crazy because they are unusual, but the SM 12 will be the favorite of many snipers with a craving for sniping.
all of the SMGs are dual wieldable and all pistols are dual wieldable at the start, and after you play the game a bit, you can dual wield assault rifles and rocket launchers. the realistic recoil system is where aim is not changed, but the weapon pushes back and goes up slightly.
the game will also feature cars to drive. the cars are in 10 classes. common, luxury, muscle, sport, roadster, SUV, Truck, super, concept and racing.
common cars are cheaper vehicles with low performance. an example is the honda accord.
luxury cars are 4 door sedans with medium performance. an example is the mercedes E400.
muscle cars are american made with high performance. an example is the pontiac GTO.
sports cars are light weight vehicles with high performance. an example is the Mazda RX7.
roadsters are two seat convertibles with high performance. an example is the Panoz AIV Roadster.
super cars are super light vehicles with very high performance. examples are the Ferrari F50 and Mclaren F1.
SUVs and trucks are heavy vehicles for off road. no examples.
concepts are prototype vehicles that are not sold in real life. an example is the Ford GT90.
racing cars are cars you get for racing only. no examples.
each class has special abilities. american super cars have power punch, concepts have super sonic blast, SUVs and trucks have rock solid.
the player can use special abilities, time controls and taunts (multiplayer only) by pressing the white button. to swap abillities, scroll with the d-pad <-- and --> and time controls up and down. to change certain aspects, hold the black button and press y(weapon modes), white (abillities to time controls, time controls to taunts and vice versa), or clicking the right thumbstick(stiff zoom to ajustable). the game uses the x button for many actions, like halo, but the game hardly uses the back button in campain.
the multiplayer part will have modes from halo and new modes. examples of the new modes are movie mode, street race and transport. transport is escorting someone in a vehicle.
movie mode is a mode where player 1 is the camera and the other players are their own characters. for player 1, the x button exits the game, a takes snap shots, and b records the movie(white to pause) kind of like the record of a camera(red circle). player 1 moves freely throughout the map. the voices are recorded via the Headset. each movie you make will be saved on your hard drive in .WMV format and you can send it to various people online. live mode allows people in a movie view server to see what a camera is viewing on 1 game.
like halo 2, you can customize your own character, but my game allows you to go deeper. you can make your own character with differena appearence, different outfit, different special tags and its own weapon set. the special tags are on a tag sheet that makes the character different from others. the tag sheet will tell if the person is hyper sensitive, has ADD or ADHD, gets gas when it eats certain food types, is a computer geek, knows covenant society, haes something, likes something, is gay, loves another character (works while searching online, but requires another character for local xbox), hates another character(same requirements as previous), has a disorder, etc. the character can have its own custom taunts. the taunt animator works similar to Maya, and allows you to animate the character the way you want. you can also select or make your own poses for the player join screen.
views are always important, so my game will have 2 views. first person is default, but if you find it to hard to play with 1st person, you can play with 3rd person. the 3rd person view is unusual for most because it views the left side of the character, but this is one unique part of my game.
controls are like halo default, but with tap dash, spin, swapping, and the abillities
the graphics is the most imortant part. this game may only seem realistic, but the graphics make it look like an anim
realistic game
realistic game
da girl wit da energy sword!!!!!!!!!!!!
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there are other features to this game, like ajustable scopes, voice interaction, and game mode crossovers. the score for the game on ign will probably be the best out of all other games and may hit 10/10 because of crazy realistics. i won't have to worry about controversy, and i have a layout of some of the weapons on my pc with the stats.
da girl wit da energy sword!!!!!!!!!!!!
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