[MOD]~*The Dawn of Warfare*~ by Team DeFiance (Movie Up)
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- Posts: 410
- Joined: Tue Feb 24, 2004 11:22 am
- Location: Cantaloupe!
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What? Are you joking me? No it wouldn't help you fix holes, simply because it doesn't fix them for you. And...as far as I'm concerned, if it doesn't do something for you, you're not going to bother doing it. Oh no! Hex!
Fixing a hole is something that requires you to restart your project; I do this everytime I make a map. I will work on it, test it, and get it running as I want; by the time this is all said and done, there will be unused and unreferenced data in the map. Sometimes not holes, but wasted space nonetheless. It's a good practice to get a map you like with the data you want, and then restart your mod without adding any data that won't be used. If you just add tags and let Insolence and Serenity do the work for you, you won't have holes. Trust me. It works. I've seen it done.
Fixing a hole is something that requires you to restart your project; I do this everytime I make a map. I will work on it, test it, and get it running as I want; by the time this is all said and done, there will be unused and unreferenced data in the map. Sometimes not holes, but wasted space nonetheless. It's a good practice to get a map you like with the data you want, and then restart your mod without adding any data that won't be used. If you just add tags and let Insolence and Serenity do the work for you, you won't have holes. Trust me. It works. I've seen it done.
Everything in this signature is false.
Why don't you have any weapons on map? All the ones you made are great, and they're all going to waste. You could also do with more horsies... and cannons.... and pirates......
And in your XBC room (WHICH I CAN'T JOIN
) why do you have to putn the map over coag. people like coag, I have good mods for coag. I think you should put it over a socially retarded map like midship.
And in your XBC room (WHICH I CAN'T JOIN


Those who can't play, mod.
And those who can't mod, mod PC.
the no weapons thingy was explained in an eariler post and will be fixed on the next version, and well you dont have to replace coag we just chose that cos we dide,uralllame wrote:Why don't you have any weapons on map? All the ones you made are great, and they're all going to waste. You could also do with more horsies... and cannons.... and pirates......
And in your XBC room (WHICH I CAN'T JOIN) why do you have to putn the map over coag. people like coag, I have good mods for coag. I think you should put it over a socially retarded map like midship.
- DoorM4n
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- Joined: Mon Aug 15, 2005 2:48 pm
- Location: Smurf Village Team: Team DeFiance
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If u add tags with insolence, it won't be system link compatible...The Swamp Fox wrote: If you just add tags and let Insolence and Serenity do the work for you, you won't have holes. Trust me. It works. I've seen it done.
I'm sure you know how to get it system link compatible, how about telling us?
Last edited by DoorM4n on Fri Oct 28, 2005 3:58 am, edited 1 time in total.
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Thats stereotyping everyone in here into a point and click modder. Not everyone around is that way. Some people do take time to do things the 1337 way.The Swamp Fox wrote:What? Are you joking me? No it wouldn't help you fix holes, simply because it doesn't fix them for you.
If you did release the app then it would make great mods like this contenders for MOTM. Whats the point of keeping it a secret anyway? Its not like your giving us source for it. There won't be a million of this app floating around.
Last edited by Lavix on Fri Oct 28, 2005 9:48 am, edited 1 time in total.
System link compatability issues are caused by how you spawn your added items. Insolence correctly builds the map...but other things need to also be fixed and linked, besides dependencies, and insolence won't do that. My advice would be to not add any spawn tags like [itmc] or [vehc]. Adding those basically insures your map will not work on sys-link.
Just think about how the map is built and how serenity reads them...if you're going to "add chunks" (the term is used fairly loosley now adays), make sure you add them to a separate tag and add that tag to the map. from there you can get the tag offest and have whatever reflexive point there instead. It should only take 10-15 minutes. Just look at tyckos tut and you should be fine. Just remember that the holes can be created by improper program useage
Just think about how the map is built and how serenity reads them...if you're going to "add chunks" (the term is used fairly loosley now adays), make sure you add them to a separate tag and add that tag to the map. from there you can get the tag offest and have whatever reflexive point there instead. It should only take 10-15 minutes. Just look at tyckos tut and you should be fine. Just remember that the holes can be created by improper program useage
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- Joined: Sat Mar 19, 2005 7:59 pm
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Yea programs arent 100% perfect and never will be and creating a new tag with itmc chunks and then adding the reflexive in the data file that points to the new tag would probally help out alot instead of using chunk adderxbox7887 wrote:System link compatability issues are caused by how you spawn your added items. Insolence correctly builds the map...but other things need to also be fixed and linked, besides dependencies, and insolence won't do that. My advice would be to not add any spawn tags like [itmc] or [vehc]. Adding those basically insures your map will not work on sys-link.
Just think about how the map is built and how serenity reads them...if you're going to "add chunks" (the term is used fairly loosley now adays), make sure you add them to a separate tag and add that tag to the map. from there you can get the tag offest and have whatever reflexive point there instead. It should only take 10-15 minutes. Just look at tyckos tut and you should be fine. Just remember that the holes can be created by improper program useage
I know it doesn't fix the holes but it list the offsets of where the holes are located and that itself is very usefull for some of us who will get are hands dirty in hex(theres actually not manyThe Swamp Fox wrote:What? Are you joking me? No it wouldn't help you fix holes, simply because it doesn't fix them for you. And...as far as I'm concerned, if it doesn't do something for you, you're not going to bother doing it. Oh no! Hex!

I thought doing that wasn't an option because usually there is always added space thats not used when making a mod or space that was never usedThe Swamp Fox wrote:Fixing a hole is something that requires you to restart your project; I do this everytime I make a map. I will work on it, test it, and get it running as I want; by the time this is all said and done, there will be unused and unreferenced data in the map. Sometimes not holes, but wasted space nonetheless. It's a good practice to get a map you like with the data you want, and then restart your mod without adding any data that won't be used.
I agree even if it doesnt fix the wholes, listing the the offsets is very usefull.... and i also find editing a map in hex funlooknbarrel wrote: I know it doesn't fix the holes but it list the offsets of where the holes are located and that itself is very usefull for some of us who will get are hands dirty in hex(theres actually not many)

- DoorM4n
- Readers Club
- Posts: 2530
- Joined: Mon Aug 15, 2005 2:48 pm
- Location: Smurf Village Team: Team DeFiance
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i agreeLavix wrote:Thats stereotyping everyone in here into a point and click modder. Not everyone around is that way. Some people do take time to do things the 1337 way.The Swamp Fox wrote:What? Are you joking me? No it wouldn't help you fix holes, simply because it doesn't fix them for you.
If you did release the app then it would make great mods like this contenders for MOTM. Whats the point of keeping it a secret anyway? Its not like your giving us source for it. There won't be a million of this app floating around.
The maximum signature size is 500x120px at 75kb.
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He doesnt have to release it if he doesnt want too and hes not keeping it secretLavix wrote:Thats stereotyping everyone in here into a point and click modder. Not everyone around is that way. Some people do take time to do things the 1337 way.The Swamp Fox wrote:What? Are you joking me? No it wouldn't help you fix holes, simply because it doesn't fix them for you.
If you did release the app then it would make great mods like this contenders for MOTM. Whats the point of keeping it a secret anyway? Its not like your giving us source for it. There won't be a million of this app floating around.
- DoorM4n
- Readers Club
- Posts: 2530
- Joined: Mon Aug 15, 2005 2:48 pm
- Location: Smurf Village Team: Team DeFiance
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i no that, but there is more to it than just releasing it, ill tell u laterlooknbarrel wrote:He doesnt have to release it if he doesnt want too and hes not keeping it secretLavix wrote:Thats stereotyping everyone in here into a point and click modder. Not everyone around is that way. Some people do take time to do things the 1337 way.The Swamp Fox wrote:What? Are you joking me? No it wouldn't help you fix holes, simply because it doesn't fix them for you.
If you did release the app then it would make great mods like this contenders for MOTM. Whats the point of keeping it a secret anyway? Its not like your giving us source for it. There won't be a million of this app floating around.
The maximum signature size is 500x120px at 75kb.
dsfasf
ne1 hav an idea y the map freezes when i load it and what do u mean by half the map can be played with people without a modded xbox?
