[MOD]~*The Dawn of Warfare*~ by Team DeFiance (Movie Up)
-
- Posts: 467
- Joined: Sat Mar 19, 2005 7:59 pm
![]() |
![]() |
- Iron_Forge
- Posts: 532
- Joined: Sat Sep 20, 2003 9:21 pm
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Holes are any data in the map file which is not referenced by "something" that is supposed to reference them...These could be bitmaps who had their reference removed...Like the Machinima Companion, which was meant for, get this, to be a Machinima Companion, not an "LOD Remover" for mods, or it could be meta data that is no longer part of any tag (or never was)...Anything in the map which is not referenced by something thats supposed to reference it, is a hole...
Holes break Serenity...Holes can be fixed by verifying that all the data in the map file has been referenced by something...In that image, the purple area is the meta block...The black are holes...On the left, it gives the offset and size of each hole...
Out of map data is anything thats referenced, but not actually part of the map...For example, tossing bitmaps onto the end of your map...The bitmaps being referenced are out of the map...This is bad...Don't do it...
Lastly, Halo 2 (and Halo for that matter) maps are in a specific format...Header comes before sounds, sounds come before models, and so on...Randomly changing this order (for example, putting your bitmaps after the meta), also breaks Serenity...Why?..Because Halo 2 maps aren't supposed to have things mixed, mashed, and thrown where they fit...Granted it probably loads, but I didn't see Bungie do it, therefore I don't consider it part of the H2 map spec...
Given that all your holes are in the meta, it's probably NOT the model injections that are breaking serenity (at least not directly), but hey, who doesn't like jumping to conclusions and tossing around blame...I suggest you look at your meta tags, and verify that all the sizes are correct, and there's no free space floating around between tags...If two tags have the same offset, the second of them should have a size of 0, thats how Halo 2 handles them (yes, they do exist in Bungie maps, I didn't make that up)...
Holes break Serenity...Holes can be fixed by verifying that all the data in the map file has been referenced by something...In that image, the purple area is the meta block...The black are holes...On the left, it gives the offset and size of each hole...
Out of map data is anything thats referenced, but not actually part of the map...For example, tossing bitmaps onto the end of your map...The bitmaps being referenced are out of the map...This is bad...Don't do it...
Lastly, Halo 2 (and Halo for that matter) maps are in a specific format...Header comes before sounds, sounds come before models, and so on...Randomly changing this order (for example, putting your bitmaps after the meta), also breaks Serenity...Why?..Because Halo 2 maps aren't supposed to have things mixed, mashed, and thrown where they fit...Granted it probably loads, but I didn't see Bungie do it, therefore I don't consider it part of the H2 map spec...
Given that all your holes are in the meta, it's probably NOT the model injections that are breaking serenity (at least not directly), but hey, who doesn't like jumping to conclusions and tossing around blame...I suggest you look at your meta tags, and verify that all the sizes are correct, and there's no free space floating around between tags...If two tags have the same offset, the second of them should have a size of 0, thats how Halo 2 handles them (yes, they do exist in Bungie maps, I didn't make that up)...
-
- Posts: 78
- Joined: Mon Sep 19, 2005 4:19 pm
Nice!
Sweet
need free runescape gold peices?
http://www.FreeGoldStore.com/?referral=3680
^go here and sign up... all u have to do to get the $ is refer people like im doing to u! thnx
http://www.FreeGoldStore.com/?referral=3680
^go here and sign up... all u have to do to get the $ is refer people like im doing to u! thnx
- halohacker2003
- Posts: 59
- Joined: Wed Nov 05, 2003 7:16 pm
- Location: behind you with my gun in the back of your head
- Contact:
-
- Posts: 467
- Joined: Sat Mar 19, 2005 7:59 pm
![]() |
![]() |
So would it be safe to just remove all the holes meta data instead of refrencing them since if they arent refrenced then they arent being used or needed in the mod?Iron_Forge wrote:Holes are any data in the map file which is not referenced by "something" that is supposed to reference them...These could be bitmaps who had their reference removed...Like the Machinima Companion, which was meant for, get this, to be a Machinima Companion, not an "LOD Remover" for mods, or it could be meta data that is no longer part of any tag (or never was)...Anything in the map which is not referenced by something thats supposed to reference it, is a hole...
-
- Posts: 59
- Joined: Mon Oct 03, 2005 6:32 pm
![]() |
Like i said...it can be fixed depending on how you injected things. Adding to the map is much safer than injecting over meta, because injecting over meta will only reference the amount of meta injected, thus leaving "holes". Now I'm not sure if thats what is happening and it could be a combination of many things. The easiest thing might be to just start over. When I say this I don't mean completely scrap your mod...just extract everything that you modded, using dark matter or insolence (different approaches for both). Then add all of those tags to an original and rereference. That way there wont be any holes. For the scenario you can just extract and inject over, no need to add...same with other tags, it all depends.DoorM4n wrote:well the only problem with the map is that i injected too many models
EDIT: Hmm it seems that the only way to really fix this is through lots of hexing since it won't open in either insolence or dark matter... ;o

-
- Posts: 9
- Joined: Sun Sep 25, 2005 4:02 pm
U know that program would really help us(the community)with patch makingIron_Forge wrote:Serenity supports everything from shader swaps to BSP injections...And yes, injected models are in there too...Fix the holes in the meta, and this map should work fine with Serenity...
![]()

-
- Posts: 467
- Joined: Sat Mar 19, 2005 7:59 pm
![]() |
![]() |
I was thinking the same thingshade45 wrote:U know that program would really help us(the community)with patch makingIron_Forge wrote:Serenity supports everything from shader swaps to BSP injections...And yes, injected models are in there too...Fix the holes in the meta, and this map should work fine with Serenity...If u know what im getting at...........