Vehicle making, ask your questions!

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akmassassin





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Vehicle making, ask your questions!

Post by akmassassin »

Hi,
I made a new hog with a new cool weapon istead of the old LAAG turret and I got everything to work. But somehow the idle of my hog is to turn the wheels to left... is there a place in a .Model_animations tag to configure the idle animation because I did one(stand.JMO), and i dont know what config to put this animation on...

example:
In my .model_animations tag I have under

Vehicle>Animations>I take example steering and there is vehicle steering under it that is one of my animations. Where do I configure idle?

Here is my hog in sapien:
Image
thx to anyone that can help
Last edited by akmassassin on Tue Oct 25, 2005 6:11 pm, edited 2 times in total.
akmassassin





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Post by akmassassin »

I found my problem, I remade all the hog's animations in 3ds max but in the game they dont work. the hog moves and turns... but it doesnt animate (ex wheels dont turn, suspention is freezed) anyone can help please?
Patrickssj6




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Post by Patrickssj6 »

Well fo the first problem in the anim tag there is a section where it says which frame it should use for the normal standing animation.Look at TheGhost's Turret tutorials Part3.At the end he says it.
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akmassassin





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Post by akmassassin »

wow thx I never saw that tut... realy helps... but now all my anims work, the idle animation in a hog is "ground-speed"... wierd. now my hog is perfect but my turret dosent move on it : P
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Post by Patrickssj6 »

Very nice.You mid making a video tutorial on how to make vehicles and what to pasy attetion to?And MB you want to register at my forums?We need professional members.Link at the bottom
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akmassassin





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Post by akmassassin »

hmm yea great idea ill release a tut with screens... now all my anims work :) (thx to theghost's vids). But for one problem solved, 10 found! : P My vehicle weapon works but the effect that comes out of it dosent apear... its a .effect tag put under "attachements" in my weapon tag.. It has something to do with functions(primary scale)... like "A out" "B out" "C out" "D out"... and its liked to a marker (frame primary trigger). so I put anything for the primary scale, lets say "A out", cause I dont know what it is, and "primary trigger" for marker. Now in game the effect dosent apear. If I set "none" for the primary scale, every weapon in the map will shoot out that effect even if I dont fire. lol! I think those A B C D has something to do with triggers... but I dont know how to set them they are a pain in the @$$
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Post by Patrickssj6 »

What kind of effect is it?MB you can add it somewhere else.And BTW what are A out B out and such?I know where they are but not exaclty what they are.Finally not for once a n00b on Halomods :P
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akmassassin





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Post by akmassassin »

lol Im an old modder ive been on hmt alot... and even hex after halo pc got out! : P Ok well 1st my hog is a hog with a powerfull flamethrower on it... damn I didint wanna say the secret! so I took the defoliant effect from the flamethrower and added it to attachments but nothing happends.. right now im trying to add it in "triggers>firing effects"... hope it works
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Post by Patrickssj6 »

AkmAssassin wrote:lol Im an old modder ive been on hmt alot... and even hex after halo pc got out! : P Ok well 1st my hog is a hog with a powerfull flamethrower on it... **** I didint wanna say the secret! so I took the defoliant effect from the flamethrower and added it to attachments but nothing happends.. right now im trying to add it in "triggers>firing effects"... hope it works
hehe i have done that already.Wait limme dig the post out.
*SEARCHES*
Image
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Post by akmassassin »

woah man, thats exacly the problem I have... no flame! only that stupid blue gas and the fire on your target... oh well... I wasent the 1st to think of it :) I tried to do the thing i said im my last post and created a new .effect file with .particle states of my main fire (invisible, initial fire, roaring fire, orange fire, smoke death) but a .particle dosent act like a .particle_system... that last one is made for nice effects... .particle dosent have alot of options... It is used mostly for muzzle effects I think. Ill try to make work these functions...

screens of it actualy:
Image
Image
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Post by Patrickssj6 »

Nice i like the last one a lot. :wink:
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akmassassin





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Post by akmassassin »

ok I found an other good info: functions wont work on a weapon if you dont have a model for your .weapon tag. because the effects uses markers from a model to be spawned... but I dont know how to link it to use the markers from the model of my .vehicle :\
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Post by Patrickssj6 »

I don't quite understand you post but is it MB possible to add the markers in the firing animations?
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Post by CKY2K »

wicked awesome :!:
:leet: <== oh yeah no thumbs up like GBX
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Post by halobuddha »

whoaaaaaaaaaaaaa cool weapon :D
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akmassassin





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Post by akmassassin »

Patrickssj6 wrote:I don't quite understand you post but is it MB possible to add the markers in the firing animations?
yea but that place isint very good because you can only add .effect tags and .sound tags, and the flamethrower effects are some .sound_looping and .particle_system...

Here is wat I mean: For "model" in my .weapon tag, I added my hog's model... now the effects work but... you know : P thats why you see a hog over another lol
Image
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