Ok, here's what's wrong:
I make my map, add doors that open by using control panels and have some wraith tanks...
I compile the map and give it to some other guy too
I host a server with this map, my friend joins...
But now what's wrong is that whenever I open a door with the control panel, he doesnt see it opening, only I do...for him the doors always stay closed, although he can lag through them if they have been opened, he too can open the doors, but just doesnt see the animation.
Similar is with wraith, the cannon impact effect doesnt show up for clients, only for hosts...
Well, that's my problem and I really need it working properly for a map we are making...
Thanks
Wierd problem with doors...
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Control activated doors wont sync in an MP Map because no door information is sent over the netcode. Proximety doors dont actually sync but because the player position is relayed to the clients the doors on each client are opened at the same time, making it look as though its syncing.
From what ive heard, the only way to get controlled doors to sync is to make a script that reacts to the death of a biped, because death events are sent over the netcode. Basically, if this switch is pressed, this biped is killed, if this biped is dead, this door is opened.
From what ive heard, the only way to get controlled doors to sync is to make a script that reacts to the death of a biped, because death events are sent over the netcode. Basically, if this switch is pressed, this biped is killed, if this biped is dead, this door is opened.
Actually, my friend on the Gearbox Forums did this. Heres a link to a vid, the map, the script, and a text tut.
http://gbxforums.gearboxsoftware.com/sh ... ge=1&pp=10
Have fun with that.
And if you say "I love you" in any way, shape, or form i will hunt you down and shoot you in the head.
http://gbxforums.gearboxsoftware.com/sh ... ge=1&pp=10
Have fun with that.
And if you say "I love you" in any way, shape, or form i will hunt you down and shoot you in the head.