Wierd problem with doors...

Discuss HaloCE modding with the HEK tools here. For help, go to the Help Desk forum above.
Locked
RedFox





Posts: 24
Joined: Sun Oct 09, 2005 8:54 am

Wierd problem with doors...

Post by RedFox »

Ok, here's what's wrong:
I make my map, add doors that open by using control panels and have some wraith tanks...
I compile the map and give it to some other guy too
I host a server with this map, my friend joins...
But now what's wrong is that whenever I open a door with the control panel, he doesnt see it opening, only I do...for him the doors always stay closed, although he can lag through them if they have been opened, he too can open the doors, but just doesnt see the animation.

Similar is with wraith, the cannon impact effect doesnt show up for clients, only for hosts...

Well, that's my problem and I really need it working properly for a map we are making...

Thanks
[gx]shadow





Posts: 490
Joined: Fri Feb 06, 2004 7:02 pm

Post by [gx]shadow »

From what I have heard, doors with panels to open the will not sync; only proximity doors will.
Inappropriate signature content.
RedFox





Posts: 24
Joined: Sun Oct 09, 2005 8:54 am

Post by RedFox »

so there is no way in hell the controlled doors will open in mp?
Are you sure there is no way for them to open with the controls?

But anyways, thanks
ledhedgn





Posts: 251
Joined: Wed Jun 22, 2005 2:44 pm
Contact:

Post by ledhedgn »

just keep messing with it untilll u get it
User avatar
BEEF!!!




Pyre

Posts: 1496
Joined: Wed Nov 05, 2003 5:47 pm
Location: Berlin, MA

Post by BEEF!!! »

I can't remember who or where I saw it but I saw someone get synncronized doors in MP.
RedFox





Posts: 24
Joined: Sun Oct 09, 2005 8:54 am

Post by RedFox »

Well, that's what I am trying to find out! :P
FireScythe





Posts: 42
Joined: Tue Jun 08, 2004 2:52 am

Post by FireScythe »

Control activated doors wont sync in an MP Map because no door information is sent over the netcode. Proximety doors dont actually sync but because the player position is relayed to the clients the doors on each client are opened at the same time, making it look as though its syncing.

From what ive heard, the only way to get controlled doors to sync is to make a script that reacts to the death of a biped, because death events are sent over the netcode. Basically, if this switch is pressed, this biped is killed, if this biped is dead, this door is opened.
RedFox





Posts: 24
Joined: Sun Oct 09, 2005 8:54 am

Post by RedFox »

thank you fyreschythe :)
Tabu35





Posts: 1
Joined: Wed Dec 07, 2005 5:47 pm

Post by Tabu35 »

Actually, my friend on the Gearbox Forums did this. Heres a link to a vid, the map, the script, and a text tut.
http://gbxforums.gearboxsoftware.com/sh ... ge=1&pp=10

Have fun with that.
And if you say "I love you" in any way, shape, or form i will hunt you down and shoot you in the head.
User avatar
BEEF!!!




Pyre

Posts: 1496
Joined: Wed Nov 05, 2003 5:47 pm
Location: Berlin, MA

Post by BEEF!!! »

Don't bump!
Locked