building a level
building a level
hi guys, i snagged all the hek videos and realised that they were for ce. does the same basic principal apply to building a halo 2 map? there arent many tuts on building a map on halo 2... come to think of it, i havent found any. anyone sucessfully built their own halo 2 map... not starting with an orignal map?
it has been done once by The Swamp Fox but he's been the only one to do it for halo2 yet
heres the link:
http://files.halomods.com/viewtopic.php?t=39914&start=0
heres the link:
http://files.halomods.com/viewtopic.php?t=39914&start=0
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if we had the map tools, we could play an all out war between heavily armed pigeons and hippies somwehere on the moon.
but seriously making a map from scratch means making mc, his way he moves, the triggers, everything, sounds, to textures. That will take a lot of work, like making the game all over again. It's best to just use an old map, and convert maybe BSP's in the future, new models, and even one day, new animations.
Building a new map from scratch means making a whole new game.
but seriously making a map from scratch means making mc, his way he moves, the triggers, everything, sounds, to textures. That will take a lot of work, like making the game all over again. It's best to just use an old map, and convert maybe BSP's in the future, new models, and even one day, new animations.
Building a new map from scratch means making a whole new game.
no.
well, i wasnt really looking to build all new models/weapons/equipment, just borrow models and weapons from existing maps... i just want to build a huge level with different sections... a sniping section, hog racing section, shotgun section, ect. ect... you get the point. orignally i just wanted to add to the top of coag, but once i started viewing the HEK vid tuts, it seemed easy enough... i mean halo/halo 2/halo pc/ce are all built on the same engine arent they?
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no, not really, because most of that raw data is located in the shared maps.[idio is] wrote:if we had the map tools, we could play an all out war between heavily armed pigeons and hippies somwehere on the moon.
but seriously making a map from scratch means making mc, his way he moves, the triggers, everything, sounds, to textures. That will take a lot of work, like making the game all over again. It's best to just use an old map, and convert maybe BSP's in the future, new models, and even one day, new animations.
Building a new map from scratch means making a whole new game.
Awaiting connection...
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