Halo PC uploads. All posts must have pictures and a mod to download. Use PPF always, unless the map is rebuilt.
thinkreddie
Posts: 531 Joined: Fri Jun 18, 2004 4:57 pm
Location: Colorado springs
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by thinkreddie » Sat Oct 08, 2005 7:52 pm
I did the bg version, and here's what I got...
no worries, though... I'll get it fixed.
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untitled.JPG (3.82 KiB) Viewed 1618 times
DECOY wrote: I think everyone should broaden their horizons and learn to spam in a foreign language
[AC]god
Posts: 450 Joined: Sun May 01, 2005 5:08 pm
Location: altoona
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by [AC]god » Sat Oct 08, 2005 7:55 pm
You can do it!! It'll be too 1337 to not work!!!
Tsuin Taiyou
Posts: 991 Joined: Fri Sep 03, 2004 12:07 pm
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by Tsuin Taiyou » Sat Oct 08, 2005 7:57 pm
This really needs to go to outstanding, and I hope you can do this for BG.
[AC]god
Posts: 450 Joined: Sun May 01, 2005 5:08 pm
Location: altoona
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by [AC]god » Sat Oct 08, 2005 8:01 pm
True dat, but I hope that the ai will follow you because thier marines, otherwise you'll just be killing a bunch of ais...
korrupt
Posts: 8 Joined: Fri Nov 19, 2004 11:31 am
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by korrupt » Sat Oct 08, 2005 8:19 pm
edited*
this mod is really fun gj!
Last edited by
korrupt on Mon Oct 10, 2005 5:51 pm, edited 1 time in total.
Your image cannot exceed 400x200 or 50kb
[AC]god
Posts: 450 Joined: Sun May 01, 2005 5:08 pm
Location: altoona
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by [AC]god » Sat Oct 08, 2005 10:01 pm
You know, you should read all the posts to avoid making yourself look stupid... I already said that.
thinkreddie
Posts: 531 Joined: Fri Jun 18, 2004 4:57 pm
Location: Colorado springs
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by thinkreddie » Sun Oct 09, 2005 9:41 am
well, I found the problem. Sparkedit is screwing my map! *sigh* now, I have to write a plugin for hmt that can manually edit the coords... >_<
DECOY wrote: I think everyone should broaden their horizons and learn to spam in a foreign language
[AC]god
Posts: 450 Joined: Sun May 01, 2005 5:08 pm
Location: altoona
Contact:
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by [AC]god » Sun Oct 09, 2005 11:00 am
Please let it work!!!! *Hopes really badly because thinkreddies mod will be so 1337!!*
Mourge
Posts: 415 Joined: Sun Aug 29, 2004 6:16 pm
Location: Hesperia, Ca
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by Mourge » Sun Oct 09, 2005 8:47 pm
awsomeness.... this means we can make one team elites and other MCs
and yes i mean that ive been testing ways and i just might have found one *back to drawing board*
Tsuin Taiyou
Posts: 991 Joined: Fri Sep 03, 2004 12:07 pm
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by Tsuin Taiyou » Mon Oct 10, 2005 1:16 pm
Just wondering how did you make the AIs spawn without using vehicles?
Devilshadow934
Posts: 278 Joined: Sat Jul 09, 2005 12:35 am
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by Devilshadow934 » Mon Oct 10, 2005 1:46 pm
He's just smarter than us, or knows something we don't *beads eyes suspiciously*
I hate websites that make you register to download their stuff......
[AC]god
Posts: 450 Joined: Sun May 01, 2005 5:08 pm
Location: altoona
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by [AC]god » Mon Oct 10, 2005 5:43 pm
Ohkay. But isn't this a converted ce map?
DECOY
Posts: 1216 Joined: Mon Feb 28, 2005 10:12 am
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by DECOY » Mon Oct 10, 2005 6:23 pm
not the entire map, just the scenario....
[AC]god
Posts: 450 Joined: Sun May 01, 2005 5:08 pm
Location: altoona
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by [AC]god » Mon Oct 10, 2005 7:08 pm
I seeZoRzZ. Dag, yo.
MasterNeoChief
Posts: 2431 Joined: Tue Dec 23, 2003 9:34 am
Location: The Netherlands
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by MasterNeoChief » Tue Oct 11, 2005 6:28 am
That's why it isn't a THAT big of an achievement, but this is actually a mod. Unlike the rest of the stuff in this forum...
[AC]god
Posts: 450 Joined: Sun May 01, 2005 5:08 pm
Location: altoona
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by [AC]god » Thu Oct 13, 2005 7:53 am
True that!