Big trouble in tool.exe

Discuss HaloCE modding with the HEK tools here. For help, go to the Help Desk forum above.
Post Reply
[GL]benjy355





Posts: 8
Joined: Thu Oct 13, 2005 12:11 am
Location: Canada W(>.<)W
Contact:

Big trouble in tool.exe

Post by [GL]benjy355 »

Mmkay, I have my map exported all nice and neat and I go to open tool, I type in "tool structure levels\floodchamber floodchamber" and this always seems to happen, I've tried exporting the map with different textures models removed, there were no errors found in the SLT check, and this pops-up:
Image
If someone would know why that would help alot ^_^
babelfish





Posts: 470
Joined: Fri Sep 16, 2005 5:30 pm

Post by babelfish »

STL check doesn't always work :P , use the .wrl file that tool creates in your Halo CE root directory to find the errors. They should be in the color the error was in. (red for you)
I am the 14,229th member to register at halomods. And 14229 is my lucky number.
[GL]benjy355





Posts: 8
Joined: Thu Oct 13, 2005 12:11 am
Location: Canada W(>.<)W
Contact:

Post by [GL]benjy355 »

lmao, how are you supposed to use (what program?) the wrl file?
:O i just read the "HEK Errors" post and i think i know my problem :P
babelfish





Posts: 470
Joined: Fri Sep 16, 2005 5:30 pm

Post by babelfish »

You import the [mapname].wrl file into your map. You can find it in your HaloCE root directory.(tool.exe creates the wrl file when it finds errors within your map)
I am the 14,229th member to register at halomods. And 14229 is my lucky number.
Post Reply