No sky or ground in sapien

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boringname





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No sky or ground in sapien

Post by boringname »

my sky and my level don't show up in the game window of sapien. What didI do?!?
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Patrickssj6




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Post by Patrickssj6 »

did you even add a sky in guerilla?
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boringname





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Post by boringname »

I didn't save...go figure. But now mymap ground is black
Last edited by boringname on Sun Sep 25, 2005 11:37 am, edited 1 time in total.
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Patrickssj6




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Post by Patrickssj6 »

are you sure you are in the game window and looked around?
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boringname





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Post by boringname »

yes
"Some people are like slinkies, not really good for anything, but they still bring a smile to your face when you push them down a flight of stairs"
SuperSunny





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Post by SuperSunny »

Open your scenerio file in Guerilla. Add the sky to the top. Make it Multiplayer. Save.

Now, open Sapien, open your map. Follow the HEK tutorial to render the radiosity lightmaps.

If it still doesn't work, you proably forgot to add the sky itself in Max by applying the +sky material to the faces that you want to become the sky. (AKA Hek Tut)
Creator of Cel-Shaded BG...
boringname





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Post by boringname »

ok so now I have no color
"Some people are like slinkies, not really good for anything, but they still bring a smile to your face when you push them down a flight of stairs"
SuperSunny





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Post by SuperSunny »

Give us a screenie
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Patrickssj6




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Post by Patrickssj6 »

WTF?He toled me he added the sky in guerilla
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boringname





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Post by boringname »

I did have a sky in Geurilla I just forgot to save...
My map has hills and all, but it doesn't have color
"Some people are like slinkies, not really good for anything, but they still bring a smile to your face when you push them down a flight of stairs"
Patrickssj6




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Post by Patrickssj6 »

Bad Graphic card.Ingame its ok.
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SuperSunny





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Post by SuperSunny »

You mean it doesn't have textures? Like it's white?

You never created your shaders, or applied the proper material names in Max. You gotta read throughly over the HEK tut, these are the things most people miss.
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Patrickssj6




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Post by Patrickssj6 »

white=shaders
strange colours=bad graphic card
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{BD}Madness





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Post by {BD}Madness »

I got a problem that is pretty like his problem.

I have made a sky in guerilla, i have named it to +sky in 3ds max and when i open my map in sapien it loads then i says that it coudnt find a background_sound or sound_envoirment, and the only thing i see on the screen is my geometry i made with some few boxes and a cylinder.

Help me.

P.S My map's name is: Athletics it got high jump and stuff.
babelfish





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Post by babelfish »

Don't mind the background sound. Or sound and stuff. It just does that.
I don't know about the other problem though, it just isn't caused by the sound error.
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Offsprey





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Post by Offsprey »

Have you guys run radiosity yet?
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{BD}Madness





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Post by {BD}Madness »

Well it was first after i runned radiosity then i saw my geometry....wait....when i run radiosity_quality 1, then my computer not responding so i have to reboot it......try again....radiosity_quality 0 this time and then radiosity_start and the 3 numbers in the corner is already to 0.0000000 when i start the radiosity.

Need Help.
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Post by germaNNoob »

Yah, same here. When i open my map in Sapien it says something like "1 cluster(s) have no background"
I got these strange colors (Patrick told me its my graphic card) and the numbers r already 0 when I do the radiosity thing. :?
Any Ideas?

+++edited+++
Ok I got it. Its NOT my graphics card. Tool created another shader_environment file in my tags directory. It just ignores my selfmade shader_environment files. They got the correct names and the correct folder, but sapien still uses the autobuild shaders. I added the bitmaps to these shaders and now it works. So my new question is: How do i change that? :roll:
I tried hard and i failed miserably. The lesson is: never try?
babelfish





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Post by babelfish »

Didn't I just say this? First of all it's not "clusters have no background".
It's "clusters have no background SOUND". And it always does this because you haven't added sound yet. It always does this, like I said. The funny colors mean you have a bad graphics card or your bitmap/radiosity is screwed up. Patrick is right you have a bad graphics card and it's fine in game(even though it'll be hard to see where to put stuff :roll: ).
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germaNNoob





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Post by germaNNoob »

+++edited+++
Ok I got it. Its NOT my graphics card. Tool created another shader_environment file in my tags directory. It just ignores my selfmade shader_environment files. They got the correct names and the correct folder, but sapien still uses the autobuild shaders. I added the bitmaps to these shaders and now it works. So my new question is: How do i change that? :roll:
Sry the text was cut off behind "background" ,didnt c that.
These colors r not "funny" ,only strange.
And read what i added to :arrow:
my last post
It is NOT my graphics card. Its just this other shader tag. I fixed it and it works now. Ingame the map looks like the one in Sapien. Strange colors.
After i fixed my problem it works in sapien and ingame.
[/quote]
I tried hard and i failed miserably. The lesson is: never try?
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