AI

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Post Reply
shet





Posts: 12
Joined: Sun Dec 05, 2004 7:33 pm

AI

Post by shet »

I'm working with dark matter and I cant get the AI to work. If theres a tutorial on how to do this please link it.
NotoriousZach





Posts: 123
Joined: Tue Jun 21, 2005 9:11 pm
Contact:

Post by NotoriousZach »

There is a lot of interest in this topic... To my knowledg there is no tutorial for it...
ModdingTutorials.com
Checkout ModdingTutorials.com for all the modding tutorials you will ever need!
VoYdE





Posts: 1474
Joined: Sun Aug 14, 2005 11:39 pm
Location: On Vacation From The Loads Of Bull*hit That Goes On Here
Contact:

Post by VoYdE »

its not possible yet
Image
I made this 100% by myself, Everything from the background, to the location of the tags, Get yours http://customgamercards.com
User avatar
jks




Orb Scorched Earth

Posts: 3549
Joined: Sat Oct 02, 2004 2:29 pm
Location: SPARTAAAAAAAAAAAA
Contact:

Post by jks »

Moved.
Image
HaloMod's Scapegoat�
santamaycry





Posts: 463
Joined: Mon Mar 28, 2005 6:32 pm

Post by santamaycry »

jks wrote:Moved.
I'm sorry, but it really makes me upset when i mod says

"moved" like he REALLY had to do that? you could at least say something relating to the topic, then add BTW this is the wrong section, moved
masterpie




Recreator

Posts: 122
Joined: Sun Jan 16, 2005 1:19 am

Post by masterpie »

ooook...getting a bit emotional over something stupid there,anyways, i dont think AI is possible in multolayer yet, k ^^
santamaycry





Posts: 463
Joined: Mon Mar 28, 2005 6:32 pm

Post by santamaycry »

masterpie wrote:ooook...getting a bit emotional over something stupid there,anyways, i dont think AI is possible in multolayer yet, k ^^
im not getting emotional, im just stating that it makes the mod look immature and *can't think of the word* and AI is possible, its just know publicly known how
KiLMoNsTeR





Posts: 24
Joined: Sat May 28, 2005 10:53 am

hmm

Post by KiLMoNsTeR »

Well since AI is already fake, maybe you can make fake AI and it will SEEM like it is AI.

Like lets say you make a grunt spawn, then you can make little noises and talk like a grunt, then you can laugh , eat chinese food with it and then take a shotgun and kill it. (Hey it dies like it was alive!!! IT WAS REALLY FAKE!!! YAY!!!!!!!)

I know, weird.
thongster





Posts: 245
Joined: Wed Aug 31, 2005 11:54 am

Post by thongster »

lol i love these forums,,, but i dont think ai in multi is possible even thourh ppl are trying its all pretty much error and retry
imgettionowned




Wordewatician 500

Posts: 709
Joined: Sat Jun 25, 2005 8:53 am

Post by imgettionowned »

AI is def possible in multiplayer,

Just it will take a lot of time and hard work to figuire it out
Horny Horny Hippo





Posts: 151
Joined: Fri Dec 31, 2004 8:31 pm

Post by Horny Horny Hippo »

i dunno about that.... il believe it when i see it
Image
HornyHornyHippo wrote:uv been de-1337-ed
santamaycry





Posts: 463
Joined: Mon Mar 28, 2005 6:32 pm

Post by santamaycry »

Horny Horny Hippo wrote:i dunno about that.... il believe it when i see it
pessimist
devguy





Posts: 28
Joined: Fri Jan 21, 2005 6:14 pm

Post by devguy »

I agree about what xbox7887 said about it most likely being easier to make a mp=>sp SBSP conversion (maybe even as a bloc type) and then spawning AI inside.

I suppose for the mean time, we could try the "bloc" mod and spawn AI inside of like some sort of really large cubic room in a single pleyer map.

I actually might attempt that...
Last edited by devguy on Thu Oct 06, 2005 5:43 am, edited 1 time in total.
Horny Horny Hippo





Posts: 151
Joined: Fri Dec 31, 2004 8:31 pm

Post by Horny Horny Hippo »

SantaMayCry wrote:
Horny Horny Hippo wrote:i dunno about that.... il believe it when i see it
pessimist
lol i still stand strong... il believe it when i play it
Image
HornyHornyHippo wrote:uv been de-1337-ed
Post Reply