Plugins:Community Tag Research Project

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DoorM4n
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Post by DoorM4n »

xbox7887 wrote:good luck decompiling c++ lol
c++ this bungie
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Post by shade45 »

How would i do a bitmask for a DM plugin b/c dont you have to make it so u can seclect certain flags to be turned off and on?
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Post by xbox7887 »

shade45 wrote:How would i do a bitmask for a DM plugin b/c dont you have to make it so u can seclect certain flags to be turned off and on?
yes, it currently doesnt support bitmasks so i just labeled them as floats...when he decides to release a newer build ill be sure to convert the plugs and fill out the flags
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Post by shade45 »

yes, it currently doesnt support bitmasks so i just labeled them as floats...when he decides to release a newer build ill be sure to convert the plugs and fill out the flags
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Post by tjc2k4 »

Iron_Forge genereated 78 .IFP plugin files, one for every known existing tag type. Each tag is mapped nearly perfectly, so I'm not understanding why people insist on creating new plugins from scratch?

If you'd like to know more about the IFP layout, or how to edit or change them, I'll be more than happy to explain. It's frusterating to see people reinventing the wheel for no reason..

Or, if you're a programmer and would like help implementing IFPs (although, it's rather straight forward) I can help there too. I'd like to see these catch on since there was such a great amount of work put into them. XBox_War3z, or XUI, had begun implementing them even in his editor before he abandoned it.

So, I don't really understand... why don't people use IFPs?
Blah blah blah
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Post by xbox7887 »

i find it much easier for me to just start from scratch and do things myself, that way i know its right :razz:
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DoorM4n
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Post by DoorM4n »

if we were able to rename some of the unknowns, would that make them usable?
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Post by Lavix »

tjc2k4 wrote: I'll be more than happy to explain.
Please do.
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Post by tjc2k4 »

I'll put all my ramblings about IFPs in a seperate topic, I'll edit a link in this post once I make the other topic..
Blah blah blah
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Post by xbox7887 »

tjc2k4 wrote:I'll put all my ramblings about IFPs in a seperate topic, I'll edit a link in this post once I make the other topic..
believe it or not but ramblings like that are what makes this community so great so feel free to collaborate in this topic if you would like
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Post by Lavix »

Yes, I personally am very interested in what you have to say.
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Post by TJ213 »

Is there a way to work with turrets, because the hog has a vehi link to a turret, maybe a chunk adder and vehi plugin will work to allow you to add turrets?

and what did glitchy use to create his plugins for insolence?
Last edited by TJ213 on Mon Oct 03, 2005 7:44 pm, edited 2 times in total.
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Post by xbox7887 »

alright try to keep the renders in the pictures section, or at least use thumbnails ;). and im not sure what glitchy used
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Post by TJ213 »

okay, thumbnailed (if that is a word)

and what is up with all that stuff under the names? especially Iron_Forge
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Post by TheTyckoMan »

if IFP is so great, how come the dark matter scnr plugin is light years ahead of it?

oh and btw, last time I checked, ifp didn't support indexes (shorts in meta that are the chunk number in a certain reflexive), dark matter does.
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Post by tjc2k4 »

Light years ahead eh? So I suppose bitmasks don't exist in the future..?

I don't want to get into an "IFPs are better than DM plugins" discussion, because I know each has it's advantages, I just think people don't realize what IFPs are or how much work has been done for them already, so they redo it unknowningly.

If people know perfectly well what IFPs are and how to use them and edit them, etc, and still chose to redo all the work on their own, that's their choice. I just wanted to inform people that a lot of the work they're doing is done, and publicly available. I'll go ahead and make a new thread about it once I finish a simple IFP Interpreter..

I never said either system was better, you can't say that, because each has seperate advantages, but I think people are rather in-the-dark about IFPs.

And once again, for the sake of repetition, indexes aren't data types, they're a method to display data. It IS just a short in the meta, it's not like that entire chunk of data is right there. So if that short is labeled properly, people should know which reflexive to go to and which chunk to look up and be perfectly well off. It is however, a nice aid for editing things which are indexed, and a good idea, but I don't see it as more of a necessity than bitmasks.
Blah blah blah
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Post by shade45 »

just a question. when looking at a meta.data file that dark matter has saved is a DepReference the same thaing as a tagreference in ADI's meta.data files?
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Post by xbox7887 »

yes, and i believe dm lists reflexives a little differently also. i know it lists chunk counts, but it might also list the chunk count offset instead of the reflexive, but i cant remember.
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Post by TheTyckoMan »

xbox7887 wrote:yes, and i believe dm lists reflexives a little differently also. i know it lists chunk counts, but it might also list the chunk count offset instead of the reflexive, but i cant remember.
I think adi does show the offset of the pointer part of the reflexive, dm shows the offset of the chunk count. The other thing is I believe adi (and most apps) have all thier offsets is hex, dm uses dec.
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Post by looknbarrel »

xbox7887 wrote:yes, and i believe dm lists reflexives a little differently also. i know it lists chunk counts, but it might also list the chunk count offset instead of the reflexive, but i cant remember.
No xbox eww PM a mod to remove that heart in your avatar thingys because people are gonna think your fruity, oh btw im at a library and i dont get internet till 9th which is day before my bday
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