NOTE: I need a very capable skinner to skin and UVW it.I made this thing before H2 came out and it has been sitting on my hd for the longest time. If someone feels up to skinning it, I will release it for use in CE maps. If you would like to skin it, please post some of your skinning work for me to see.
Halo 2 turret
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Halo 2 turret
Wow, its been a long time since my last post here. Anyway, I posted this on the files forum but I have not received an answer:
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il skin it if you give me textures to do so.
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Your avatar was oversized!
^freak. didnt even have teh gonads to post his name
Your avatar was oversized!
^freak. didnt even have teh gonads to post his name
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Thanks for the compliment. My goal was to model it as close as posible to the real halo 2 turret, which is boxy there too as seen here Making it less boxy would raise the polycount even more. It would be stupid to add more detail to the model right now. All the detail that needs to be added will be done through the skin. And I thought I made this clear in my first post, you will have to UVW it yourself, so, soccerbummer1104, if you want to skin it, you will have to uvw yourself. Also, if you want to skin it, post renders/pictures of skins you have created so I may pick the best person to skin it.Patrickssj6 wrote:Well the base looks really nice but the rest is meh sluggish.Try to get more detail.Make that aeh thing that goes to to the top make it not so boxy make it more round.
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