Step 1- Open Maps
Open Insolence. Now open the campaign map that has the sky you want and the multiplayer map that you would like to put it in. For this I'm going to use headlong and 04b_floodlab.
Step 2- Drag & Drop
In 04b_floodlab go to scenarios\skies\solo\alphagasgiant\gasgiant_rob.sky. This is that neat looking sky that looks like it is sucking you up. Left click it to select it. Once selected, left click again and drag into the headlong.map window and from here you will see a box saying it is moving objects and re-linking them.
Step 3- Making the map use the new sky
In headlong, open scenarios\multi\headlong\headlong.scnr with its IFP. Then click on the reflexive for Skies. Click show visible dependencys. Replace the default headlong sky with your newly imported sky.
Step 4- Fix encryption
Click "Fix Map Signature" under Map Options. That's all. Not My Tut. SRG's
MAking A New Sky: Tutorial
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- Posts: 63
- Joined: Sat Sep 24, 2005 8:12 pm
- Location: Tucson, Arizona
MAking A New Sky: Tutorial
Last edited by II HardModder II on Wed Sep 28, 2005 1:52 pm, edited 2 times in total.
All I can say is wow. Ripped right from the Insolence Tutorial Section - http://insolence.epgservers.net/index.p ... &Itemid=25
The author is SRG over at the Insolence site.
The author is SRG over at the Insolence site.
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- Posts: 63
- Joined: Sat Sep 24, 2005 8:12 pm
- Location: Tucson, Arizona