Modding, New Veh and Skinning

Discuss general issues about modding HaloPC. Post ideas for mods here.
Post Reply
AnarKy





Posts: 2
Joined: Tue Feb 03, 2004 4:22 am

Modding, New Veh and Skinning

Post by AnarKy »

Ok, I love conversions of games and I have started modding for Halo, I have Milkshape, Photoshop 7, SparkEdit and Halo Modding Tools. I have made a basic shape of a weapon on Milkshape and I have modded the odd file in Halo Modding Tools i.e Changing Speed of warthog, pistol fires shells etc. But this is nothing compared to adding new veh and skinning properally. I don't have a clue how to code and I have heard thats how you add new vehicles.

Can someone tell me how to progress and how to do this becuase I want to make a conversion and add new veh and weapons?
Help?
Demonic Spartan





Posts: 1659
Joined: Sat Dec 06, 2003 12:44 pm
Contact:

Re: Modding, New Veh and Skinning

Post by Demonic Spartan »

AnarKy wrote:Ok, I love conversions of games and I have started modding for Halo, I have Milkshape, Photoshop 7, SparkEdit and Halo Modding Tools. I have made a basic shape of a weapon on Milkshape and I have modded the odd file in Halo Modding Tools i.e Changing Speed of warthog, pistol fires shells etc. But this is nothing compared to adding new veh and skinning properally. I don't have a clue how to code and I have heard thats how you add new vehicles.

Can someone tell me how to progress and how to do this becuase I want to make a conversion and add new veh and weapons?
Help?
You can't add new vehicles and weapons yet until the Halo Editing Kit comes out. For skinning, you need a .dds importer for Photoshop, you can google for it. Then you go into HMT, go under Bitmaps, which should have about 448 bitmaps there,click on one, click export or something(haven't done it in awhile) then open it under .dds in Photoshop, and edit.

Note: It won't be a living replica of whatever you imported, it will be jumbled up.
Image
Beastman




Articulatist 500

Posts: 1125
Joined: Tue Dec 09, 2003 9:08 am

Post by Beastman »

for modeling the only thing u can do is export the models from thte game and move verticies around.
User avatar
Veegie




Socialist Architect Coroner Golden Age
Mad Hatter Acolyte Translator New Age
ONI

Posts: 3638
Joined: Wed Nov 26, 2003 2:28 pm
Location: Redmond, WA

Re: Modding, New Veh and Skinning

Post by Veegie »

Demonic Spartan wrote: You can't add new vehicles and weapons yet until the Halo Editing Kit comes out.
LMAO!

yes you can!

i've added 3 different types of warthogs into my BloodGulch

and they all react and look differently

along with the rocket and gunning hog

have you played banshee wars?

hmmm
Image
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
TsukasaZero





Posts: 573
Joined: Fri Jan 16, 2004 4:25 pm
Location: Testing Longhorn from a secure location

Post by TsukasaZero »

Yeah, like Vegito said, you can remodel and skin the new vehicles and weapons (like Hog/Ban wars and the Nuke in The Library).

Go to Iron_Forge's site (forge.halomods.com I beleive) and look under tutorials. About 5 tuts on adding new stuff.
Post Reply