3DSM: Creating Halo 2 Renders (Updated)

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Infern0




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Post by Infern0 »

If anyone doesnt know how to fucking make this and needs 500 tuts for it, he should go fuck himself. Seriously.
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[CV] Jordan





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Post by [CV] Jordan »

chill out. not everyone is a pro at 3ds and this sort of thing... :roll:
rossgemuend





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Post by rossgemuend »

here's my little written bumpmap tutorial, everyone seems to be having trouble so here it is.

Once extracted from ch2r, open them with photoshop. if it gives you an error before you open it, tell me and i'll give you the correct plugins. it should ask you if you want to use mipmaps, in which you should select no. if it gives you an error after that, it's because you extracted the bumpmap from the wrong map (for example: elite bitmaps are in mainmenu.map). also, make sure you are only using the bitmaps with the .0.0.dds extentions, these are the highest resolution. when photoshop opens the bumpmap, you should see nothing but black. hit ctrl+4 to view the alpha channel, then hit ctrl+a to select all. then hit ctrl+c to copy. hit ctrl+~ to select the rgb channel again (still black) and hit ctrl+v to paste. then hit ctrl+shift+e to merge the layers. next, hit ctrl+alt+i and rezize the image to 1024x1024. hit ctrl+shift+s to save as and make sure it is saved as a .dds file. i usually make it filename.1.0.dds (example: masterchief.0.0.dds -> masterchief.1.0.dds). it should then bring up a new save window and you'll want to make it a dxt1 image and select the option to not generate mipmaps. use this setting for all bump maps, and dxt3 for all others. dxt3 preserves the alpha map which is used as the specular level by the game. i do not use the normal map maker that platt uses because it reduces quality and doesn't offer any advantages. also, the only character you should use the active camo bump on is the masterchief (it's the best). to apply the bump map in 3dsmax, select the maps rollout from the material editor and click the bump button. then select bitmap and find the bumpmap you just created. once selected, go to the output rollout at the bottom and make the image inverted. also, use the bump amount setting to change the intenstity. that's it! note: all textures should be imported to photoshop and resized and resaved before used in 3dsmax.

correct ch2r version

correct .dds plugin
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[CV] Jordan





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Post by [CV] Jordan »

i used your way ross and this is what i got
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why is mine comming out so pixelated and bumped weird?
rossgemuend





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Post by rossgemuend »

you must have skipped the part where it says that the mc should use the camo bump, everything else should use the way above. also, you have to adjust each bump's settings to get the right effect.
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Bloodychief





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Can some one help?

Post by Bloodychief »

:roll: Can so one send me their halo 2 files, because I don't what to mod my xbox just to get those files to render it :roll: .
Patrickssj6




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Post by Patrickssj6 »

Somwhere in this topic someone posted a download
...left for good
[CV] Jordan





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Post by [CV] Jordan »

a download of what?
this is what i have now:
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only problem i have is my visor is a lttle off. i had tural help me with it. still waiting for Z's tut to see what the other ways look like
Patrickssj6




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Post by Patrickssj6 »

Someone posted a downlaod ofr the models + bitmaps.But one question:
Where can you get the visor texture from?
...left for good
Bloodychief





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Post by Bloodychief »

Can you send me the halo2 models and bitmaps.
Bloodychief





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Post by Bloodychief »

What do I need to do halo 2 rendering

Please list what I need from http://www.modchipstore.com/
natedaskate





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Dam i need some help

Post by natedaskate »

Plz someone make a vid tut i will give them a freakin cookie cuz i get to making the model and get it smooth then i try to apply the skins or whatever bumpmaps on him and its just grey and i keep trying it over and over saving it as different stuff cuz in the tut it doesnt say exactly what to save it as it just says "Now we have a working normal map to use on our models. After you have converted all of the dds files we will start working on our model. " Im not sayin this is a bad tut its freakin awesome but can u like get a vid or pic of what u save it as exactly its killin me seriously.
Zmann966





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Post by Zmann966 »

use my tut,
lots better,
more pictures...

Sorry, bout length for 2nd tut, all it really covers is the visor and armor shininess, as I got my biped skeletons form Ross here.


I tried to do a vid tut, but it came out choppy and very poor resolution... meh
demonmaster3k





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Post by demonmaster3k »

disregaurd this post
Last edited by demonmaster3k on Fri Feb 24, 2006 6:51 pm, edited 1 time in total.
demonmaster3k





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Post by demonmaster3k »

hey ross... could you post a link to your tut?
rossgemuend





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Post by rossgemuend »

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demonmaster3k





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Post by demonmaster3k »

hey ross thanks alot...
how did you get the grunt?
which map is it from?
(im getting a whole map pack from a torrent client)
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halo pc may be dead. but as unworthy as we pc gamers are the gods
bungie/microsoft/gearbox have bestowed upon us the gift of halo ce.
demonmaster3k





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Post by demonmaster3k »

jordan how did you get those icons for your master chief?
rossgemuend





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Post by rossgemuend »

the grunt is in single_player_shared.map
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Infern0




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Post by Infern0 »

[CV] Jordan wrote:chill out. not everyone is a pro at 3ds and this sort of thing... :roll:
If not, they should gtfo out of this topic.
This ISNT FOR NOOBS.
Platt assumed only the real.. intermediate users would look at this and actually could do it right at once.
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