Post your pics of mods in beta, or pictures that do not have a mod associated with them.
Microx256
Posts: 381 Joined: Sun May 08, 2005 4:45 am
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by Microx256 » Thu Sep 15, 2005 7:50 am
NoiseTank wrote: thats awsome work
one sugestion for the projectile
it should move straight and maby a use a ball with the needler needle shader on it
ill see what i can do
DJ_Gnomey wrote: not being able to fully rearrange bsps is BSP BULLCRAP!!!! (quote that if you want. I don't mind! lol)
NoiseTank
Posts: 463 Joined: Mon Oct 04, 2004 3:24 pm
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by NoiseTank » Thu Sep 15, 2005 8:11 am
okey dokey
thanks man your one of few who listens to my ideas
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Microx256
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by Microx256 » Thu Sep 15, 2005 8:39 am
NoiseTank wrote: okey dokey
thanks man your one of few who listens to my ideas
lol..
ur ideas are realy good
DJ_Gnomey wrote: not being able to fully rearrange bsps is BSP BULLCRAP!!!! (quote that if you want. I don't mind! lol)
NoiseTank
Posts: 463 Joined: Mon Oct 04, 2004 3:24 pm
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by NoiseTank » Thu Sep 15, 2005 9:03 am
thanks
you think of all of the good stuf when you lack the power to make them
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Microx256
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by Microx256 » Thu Sep 15, 2005 9:37 am
NoiseTank wrote: thanks
you think of all of the good stuf when you lack the power to make them
lol
DJ_Gnomey wrote: not being able to fully rearrange bsps is BSP BULLCRAP!!!! (quote that if you want. I don't mind! lol)
Microx256
Posts: 381 Joined: Sun May 08, 2005 4:45 am
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by Microx256 » Fri Sep 16, 2005 12:51 am
NoiseTank wrote: moter cycle W00T W00T
Then a static cannon on the RWarthog
what kind of static cannon on Rhog?
NoiseTank
Posts: 463 Joined: Mon Oct 04, 2004 3:24 pm
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by NoiseTank » Fri Sep 16, 2005 8:16 am
sweet MG
um i was thinking of a static cannon that shoots projectiles like thet comes from the HFG but shoots faster does less damage but stuns an enemie for 1.5 secs
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Microx256
Posts: 381 Joined: Sun May 08, 2005 4:45 am
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by Microx256 » Fri Sep 16, 2005 9:13 am
NoiseTank wrote: sweet MG
um i was thinking of a static cannon that shoots projectiles like thet comes from the HFG but shoots faster does less damage but stuns an enemie for 1.5 secs
im making a static cannon turret
cuz a moving static canon are too powerful
ill post pics when i get some...
NoiseTank
Posts: 463 Joined: Mon Oct 04, 2004 3:24 pm
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by NoiseTank » Fri Sep 16, 2005 10:30 am
that thing looks BAD ASS dude nice work
man i cant wait to see this map played
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avp DR@AGON
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by avp DR@AGON » Fri Sep 16, 2005 1:20 pm
dude those things rock
this map will be good when released
Microx256
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by Microx256 » Sat Sep 17, 2005 2:39 am
avp DR@AGON wrote: dude those things rock
this map will be good when released
good or perfect?
DJ_Gnomey wrote: not being able to fully rearrange bsps is BSP BULLCRAP!!!! (quote that if you want. I don't mind! lol)
avp DR@AGON
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by avp DR@AGON » Sat Sep 17, 2005 4:20 am
some textures need some work but other than that i thinks its perfect
but i havent played it with all the other stuff but it looks perfect from pics
Microx256
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by Microx256 » Sat Sep 17, 2005 4:59 am
avp DR@AGON wrote: some textures need some work but other than that i thinks its perfect
but i havent played it with all the other stuff but it looks perfect from pics
what textures needs work?
[no-one has played w all other stuff exept me...
]
DJ_Gnomey wrote: not being able to fully rearrange bsps is BSP BULLCRAP!!!! (quote that if you want. I don't mind! lol)
avp DR@AGON
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by avp DR@AGON » Sat Sep 17, 2005 5:49 am
ya i know that and the textures seem a lil bright like the sand is realy yellow that thing i dislike the most
Microx256
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by Microx256 » Sat Sep 17, 2005 6:20 am
avp DR@AGON wrote: ya i know that and the textures seem a lil bright like the sand is realy yellow that thing i dislike the most
ill fix that
DJ_Gnomey wrote: not being able to fully rearrange bsps is BSP BULLCRAP!!!! (quote that if you want. I don't mind! lol)
Microx256
Posts: 381 Joined: Sun May 08, 2005 4:45 am
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by Microx256 » Sun Sep 18, 2005 8:33 am
my gun turret doent work...
it does only 1 thing:
Exeption Data
tool and sapien didint give any errors but when in-game...
Exeption
any1 know what could be wrong?
EDIT:
and yes if i put a vehicle in sapien then cange it to my turret vehicle sapien closes
Last edited by
Microx256 on Sun Sep 18, 2005 8:37 am, edited 1 time in total.
avp DR@AGON
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by avp DR@AGON » Sun Sep 18, 2005 8:36 am
i dont do the halo ce stuff but did u need to make a global for it
Microx256
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by Microx256 » Sun Sep 18, 2005 8:38 am
avp DR@AGON wrote: i dont do the halo ce stuff but did u need to make a global for it
yes,
edit the globals.glodals tag