The best of the best for Halo 2 Xbox
iHATEswords
Posts: 10 Joined: Wed Jan 26, 2005 9:11 pm
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by iHATEswords » Sun Sep 11, 2005 2:53 pm
The Swamp Fox wrote:
After 6 or 7 months of work being put into this particular research effort, enjoy...and expect good things to come.
Awesome!
Woah 6-7 months? That's dedication.
Thanks for this map, will be looking forward to the future.
Zigen
Posts: 1654 Joined: Thu Jun 02, 2005 8:37 pm
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by Zigen » Sun Sep 11, 2005 3:09 pm
did you know on pg 4 there were 4 posts posted at the same time at 4:48 pm
BeastlyHands
Posts: 107 Joined: Wed Dec 01, 2004 8:33 am
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by BeastlyHands » Sun Sep 11, 2005 3:15 pm
Swamp Fox did this using hex editing right? Do you plan on making an app that also accomplishes this?
PS: i HATE hex editing..lol
Zigen
Posts: 1654 Joined: Thu Jun 02, 2005 8:37 pm
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by Zigen » Sun Sep 11, 2005 3:31 pm
BeastlyHands wrote: Swamp Fox did this using hex editing right? Do you plan on making an app that also accomplishes this?
PS: i HATE hex editing..lol
im pretty sure about that
xenowisp
Posts: 339 Joined: Tue Mar 01, 2005 7:56 am
Location: Epicenter of Indulgence
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by xenowisp » Sun Sep 11, 2005 3:47 pm
great job to you again and good luck spanking the ctf, oddball, and koh points
Chooqpead
Posts: 39 Joined: Sat Jul 02, 2005 6:31 pm
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by Chooqpead » Sun Sep 11, 2005 3:48 pm
Interesting map, but I would like to know what the big diamond is, and what the huge secret room is on the other end of the level.
The Swamp Fox
Posts: 410 Joined: Tue Feb 24, 2004 11:22 am
Location: Cantaloupe!
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by The Swamp Fox » Sun Sep 11, 2005 3:56 pm
The room is something meant to be looked at but never touched, and I don't know what diamond you are talking about.
Chooqpead
Posts: 39 Joined: Sat Jul 02, 2005 6:31 pm
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by Chooqpead » Sun Sep 11, 2005 4:00 pm
Haha, i was bored so i was walking the blue thing and after 7 mintues ended up in that room.
The "diamond" shaped object is what is on the other end of the map if you go outside, it is shaped like a huge metal diamond thing. Not sure what else i could call it.
The Swamp Fox
Posts: 410 Joined: Tue Feb 24, 2004 11:22 am
Location: Cantaloupe!
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by The Swamp Fox » Sun Sep 11, 2005 4:03 pm
Oh...It's a cinematic anchor space cruiser...A really low detail one...
DoorM4n
Readers Club
Posts: 2530 Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance
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by DoorM4n » Sun Sep 11, 2005 4:04 pm
yo swamp fox, do you ever plan on releasing ur sound injector or bsp tweaker;)
The maximum signature size is 500x120px at 75kb.
The Swamp Fox
Posts: 410 Joined: Tue Feb 24, 2004 11:22 am
Location: Cantaloupe!
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by The Swamp Fox » Sun Sep 11, 2005 4:14 pm
Who said either of those thing even existed?
Agent ME
Posts: 881 Joined: Tue Jun 21, 2005 6:00 pm
Location: California, USA
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by Agent ME » Sun Sep 11, 2005 4:15 pm
This is amazing but you should've put vehicles in. This is huuuggee.
Is this basically an SP -> MP conversion?
And any way to fix the one area where you fall off the edge how it doesn't kill you?
Lightning
Posts: 293 Joined: Mon Feb 09, 2004 12:25 pm
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by Lightning » Sun Sep 11, 2005 4:15 pm
Hex > you
<Img being fixed>
XCE Leader, TeamSpartan Skinner, Team KMT Skinner
element666
Posts: 40 Joined: Thu Jul 07, 2005 8:55 pm
Location: Firefox=Downloading Posts: 7843
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by element666 » Sun Sep 11, 2005 4:16 pm
dude cant wait to play and cant wait tell you guys get promethus then what will happen
The Swamp Fox
Posts: 410 Joined: Tue Feb 24, 2004 11:22 am
Location: Cantaloupe!
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by The Swamp Fox » Sun Sep 11, 2005 4:17 pm
Agent ME wrote: This is amazing but you should've put vehicles in. This is huuuggee.
Is this basically an SP -> MP conversion?
And any way to fix the one area where you fall off the edge how it doesn't kill you?
1. Vehicles are no fun here, I tried
2. Yeah it is
3. Yeah, don't fall off
Agent ME
Posts: 881 Joined: Tue Jun 21, 2005 6:00 pm
Location: California, USA
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by Agent ME » Sun Sep 11, 2005 4:27 pm
Anyways, how did you do all this? Are you going to release what you've learned in those 6~7 months of research?
PS: Do you have a sound injector? Or at least a sound extractor to get something useable?
The Swamp Fox
Posts: 410 Joined: Tue Feb 24, 2004 11:22 am
Location: Cantaloupe!
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by The Swamp Fox » Sun Sep 11, 2005 4:32 pm
Yeah I do have a sound extractor/injector...It's in every public release of ADI from 1.0 to 2.1
Zigen
Posts: 1654 Joined: Thu Jun 02, 2005 8:37 pm
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by Zigen » Sun Sep 11, 2005 4:43 pm
The Swamp Fox wrote: Yeah I do have a sound extractor/injector...It's in every public release of ADI from 1.0 to 2.1
really?
Chooqpead
Posts: 39 Joined: Sat Jul 02, 2005 6:31 pm
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by Chooqpead » Sun Sep 11, 2005 4:45 pm
To bad that blue bar running through the level wasnt one of those horizontal gravity lifts, cause that would have been so awesome.
The Swamp Fox
Posts: 410 Joined: Tue Feb 24, 2004 11:22 am
Location: Cantaloupe!
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by The Swamp Fox » Sun Sep 11, 2005 4:46 pm
That would have made it too easy to get from point a to point b.