The best of the best for Halo 2 Xbox
straykiller
Posts: 116 Joined: Thu Jan 20, 2005 4:29 pm
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by straykiller » Sun Sep 11, 2005 11:58 am
can someone help me out on where i can get memisis cant find it
DoorM4n
Readers Club
Posts: 2530 Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance
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by DoorM4n » Sun Sep 11, 2005 12:00 pm
iron forge made a patch numbnutts for induction, no need for mimesis unless u want some other maps
The maximum signature size is 500x120px at 75kb.
XD
Posts: 285 Joined: Sun Mar 27, 2005 2:42 pm
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by XD » Sun Sep 11, 2005 12:03 pm
Nulling out the lightmap in the sbsp = gets rid of the overbearing darkness. I also added a flashlight.
Well, TSF gave me the okay to put it in H2:CE. So any changes you say here might be put in while I'm converting it into an H2:CE map.
The Swamp Fox
Posts: 410 Joined: Tue Feb 24, 2004 11:22 am
Location: Cantaloupe!
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by The Swamp Fox » Sun Sep 11, 2005 12:03 pm
Do what you will with it, I find nothing more flattering than people modding a mod of my own. Personally though, I like the darkness and lack of vehicles. ;-p
Zigen
Posts: 1654 Joined: Thu Jun 02, 2005 8:37 pm
Contact:
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by Zigen » Sun Sep 11, 2005 12:05 pm
The Swamp Fox wrote: Do what you will with it, I find nothing more flattering than people modding a mod of my own. Personally though, I like the darkness and lack of vehicles. ;-p
everything is good except the visibility for me
and no vehicles!
DoorM4n
Readers Club
Posts: 2530 Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance
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by DoorM4n » Sun Sep 11, 2005 12:05 pm
hey thx for being so generious on letting us modify ur map
The maximum signature size is 500x120px at 75kb.
looknbarrel
Posts: 467 Joined: Sat Mar 19, 2005 7:59 pm
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by looknbarrel » Sun Sep 11, 2005 12:08 pm
Hey something really fun to do is make a sniper shoot out gauss turrents and then go to the outside of the map and go ontop of the big gray wall and at the top it is slanted so you get out and stand on the slanted part and then you shoot out a gauss turrent and get in it and you start tumbling down and it looks cool and its fun
hellknight
Posts: 433 Joined: Tue Apr 26, 2005 11:05 am
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by hellknight » Sun Sep 11, 2005 12:14 pm
This is a the best looking mod ever doesnt look like any Mp map in ahlo 2 Great job 10/10
Chooqpead
Posts: 39 Joined: Sat Jul 02, 2005 6:31 pm
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by Chooqpead » Sun Sep 11, 2005 12:57 pm
Wow, this is what everyone has been waiting for. Something that is actually new. Great work guys we really needed something like this tokind of wake up the modding community and say hey we can do more than weapon effects and skins if we try hard enough. They should make a sticky at the top named Halo Mods DLC: New Maps or something like that. Again nice work it is a sweet map.
shade45
Posts: 2270 Joined: Fri Apr 01, 2005 1:04 pm
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by shade45 » Sun Sep 11, 2005 12:57 pm
I give this map a 10/10 its amazing, but it feels like you move a jump a little slow, and you dont die when you fall of the map
psyKo
Posts: 29 Joined: Thu Feb 17, 2005 3:12 pm
Location: I know where you live...I live where you live!!!
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by psyKo » Sun Sep 11, 2005 1:08 pm
looknbarrel
Posts: 467 Joined: Sat Mar 19, 2005 7:59 pm
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by looknbarrel » Sun Sep 11, 2005 1:47 pm
christobell wrote: can some one make a regular ppf of it, cause my serenity wont work.
The serenity patch works fine your doing something wrong on your part and SF any chance of model injections in your next mod
The Swamp Fox
Posts: 410 Joined: Tue Feb 24, 2004 11:22 am
Location: Cantaloupe!
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by The Swamp Fox » Sun Sep 11, 2005 1:54 pm
No, I don't model things...Unless of course you meant ones from halo 2, which you would be a fool for not realizing that every mod I do has them...
Zigen
Posts: 1654 Joined: Thu Jun 02, 2005 8:37 pm
Contact:
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by Zigen » Sun Sep 11, 2005 1:56 pm
The Swamp Fox wrote: No, I don't model things...Unless of course you meant ones from halo 2, which you would be a fool for not realizing that every mod I do has them...
hey didnt you use to have a site? with all your mods?
The Swamp Fox
Posts: 410 Joined: Tue Feb 24, 2004 11:22 am
Location: Cantaloupe!
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by The Swamp Fox » Sun Sep 11, 2005 1:58 pm
I've had a few, all of which were poorly managed and now nonexistant.
[files]christobell
Posts: 7 Joined: Tue Aug 23, 2005 12:54 pm
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by [files]christobell » Sun Sep 11, 2005 2:00 pm
looknbarrel wrote: christobell wrote: can some one make a regular ppf of it, cause my serenity wont work.
The serenity patch works fine your doing something wrong on your part and SF any chance of model injections in your next mod
I did every thing right but it says you failed to load the map
Tom
Posts: 663 Joined: Thu Aug 04, 2005 8:22 pm
Location: dunno...but the padded walls look nice
Contact:
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by Tom » Sun Sep 11, 2005 2:01 pm
if u fix the signature it will not work
Zigen
Posts: 1654 Joined: Thu Jun 02, 2005 8:37 pm
Contact:
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by Zigen » Sun Sep 11, 2005 2:11 pm
christobell wrote: looknbarrel wrote: christobell wrote: can some one make a regular ppf of it, cause my serenity wont work.
The serenity patch works fine your doing something wrong on your part and SF any chance of model injections in your next mod
I did every thing right but it says you failed to load the map
since you got the patch instead you have to put the map in your maps folder , and add an extra tab in the mainmenu for it.
[files]christobell
Posts: 7 Joined: Tue Aug 23, 2005 12:54 pm
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by [files]christobell » Sun Sep 11, 2005 2:51 pm
tdk521 wrote: if u fix the signature it will not work
Thanks, i cant belive i forgot that.