H2X problem
H2X problem
Hi as you know i'm using h2x in the past i used dot halo and still do but anywho this is the problem......I used dot halo for coagulation and change projectiles and it works fine when transferred back to map but the only way i can change unlimitted ammo is with h2x so i changed projectiles in dot halo saved then went to h2x then changed the ammo (only messed with deplete ammo nothing else) then made BR automatic and pistol and rocket launcher and also gave them automatic features then saved and ftp to my xbox and fails to load i never had this problem using dot halo anybody have an idea??????
-
- Posts: 433
- Joined: Tue Apr 26, 2005 11:05 am
![]() |
![]() |
Ok i am sorry bout posting but i do have another question i have 460 maps and i wanted to know if there is a quicker way to get them to work on my xbox then doing this.....goto dot halo open mainmenu.map goto MATG then globals then add map the ftp both bak to xbox? Do know how long that would take with 460 maps so if there a faster way like so i could highlight ALL 460 maps or select all of them then sign or w/e to mainmenu and they would load instead of doing it seperately?
-
- Posts: 433
- Joined: Tue Apr 26, 2005 11:05 am
![]() |
![]() |
well theres chunks there that r needed so what u do is goto the first blank chunk in the globals tag for the mainmenu now put w/e map u want then fill in the info then repeat that step for the rest of the chunks.
Also if u need more chunks use glitchys chunk adder tool i think it works for Matg globals tag.
BTW i was j/k about the quad posts lol
Also if u need more chunks use glitchys chunk adder tool i think it works for Matg globals tag.
BTW i was j/k about the quad posts lol