Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Horny Horny Hippo
Posts: 151 Joined: Fri Dec 31, 2004 8:31 pm
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by Horny Horny Hippo » Wed Aug 24, 2005 9:23 am
Ok when u place a skin on, the general texture stays the same. But i want to remove it. For example, in headlong, the boxes have many groves and bumps, which makes it hard to view the skin. I want to take the texture off, so how do i do that
HornyHornyHippo wrote: uv been de-1337-ed
santamaycry
Posts: 463 Joined: Mon Mar 28, 2005 6:32 pm
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by santamaycry » Wed Aug 24, 2005 6:01 pm
thats called a bumpmap, and it would require nulling it out to lose it, im not sure how one would do this, being as i have never done it
Agent ME
Posts: 881 Joined: Tue Jun 21, 2005 6:00 pm
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by Agent ME » Wed Aug 24, 2005 6:15 pm
Almost every texture has a bump map version along with it. Just edit the bump map one too.
Horny Horny Hippo
Posts: 151 Joined: Fri Dec 31, 2004 8:31 pm
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by Horny Horny Hippo » Wed Aug 24, 2005 8:13 pm
straight thanks. Where would i find the bump though?
HornyHornyHippo wrote: uv been de-1337-ed
santamaycry
Posts: 463 Joined: Mon Mar 28, 2005 6:32 pm
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by santamaycry » Wed Aug 24, 2005 8:24 pm
Horny Horny Hippo wrote: straight thanks. Where would i find the bump though?
usually under the actual bitmap
so
objects\vehicles\warthog\warthog_standard
objects\vehicles\warthog\warthog_standard_bump
Horny Horny Hippo
Posts: 151 Joined: Fri Dec 31, 2004 8:31 pm
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by Horny Horny Hippo » Wed Aug 24, 2005 10:22 pm
ya i found that out shortly afte ri posted, but now im working on trying to figure out how to null it out
HornyHornyHippo wrote: uv been de-1337-ed
Horny Horny Hippo
Posts: 151 Joined: Fri Dec 31, 2004 8:31 pm
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by Horny Horny Hippo » Thu Aug 25, 2005 7:08 pm
it says it cnt be displayed. and then when i try to open the dds in photoshop, it wont open. Yes i have the dds plugin for ps
HornyHornyHippo wrote: uv been de-1337-ed
Juniorman030790
Posts: 745 Joined: Mon Feb 14, 2005 1:09 pm
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by Juniorman030790 » Fri Aug 26, 2005 12:52 pm
can you edit bumps then reinject em?
anyway if you go to dothalo and find the box look in the dependencies box and swap it with null
Snave
Posts: 1161 Joined: Sun Jul 25, 2004 5:46 am
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by Snave » Sat Aug 27, 2005 4:43 am
Null it out at the shader.
halvorsen
Posts: 315 Joined: Thu Aug 05, 2004 10:49 pm
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by halvorsen » Sat Aug 27, 2005 5:30 am
Snave wrote: Null it out at the shader.
yeah and some are only in "Lone ID"
blindriotx
Posts: 33 Joined: Wed Aug 03, 2005 3:06 pm
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by blindriotx » Sat Aug 27, 2005 9:01 am
nulling it out may not be the best idea, the bump is a primarily purple or green color, make the entire bump_map that green(or purple) color. Coloring It white would be bad since it would give the enitre object a different depth (white is part of a bump). Not sure what nulling it out would do but making it all that green(or purple) is the best bet.
edit* just realized the bumpmaps arnt editable in photoshop (yea im a dumbass)
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