Removing a Texture

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Horny Horny Hippo





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Removing a Texture

Post by Horny Horny Hippo »

Ok when u place a skin on, the general texture stays the same. But i want to remove it. For example, in headlong, the boxes have many groves and bumps, which makes it hard to view the skin. I want to take the texture off, so how do i do that
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santamaycry





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Post by santamaycry »

thats called a bumpmap, and it would require nulling it out to lose it, im not sure how one would do this, being as i have never done it
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Agent ME




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Post by Agent ME »

Almost every texture has a bump map version along with it. Just edit the bump map one too.
Horny Horny Hippo





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Post by Horny Horny Hippo »

straight thanks. Where would i find the bump though?
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Post by santamaycry »

Horny Horny Hippo wrote:straight thanks. Where would i find the bump though?
usually under the actual bitmap

so

objects\vehicles\warthog\warthog_standard
objects\vehicles\warthog\warthog_standard_bump
Horny Horny Hippo





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Post by Horny Horny Hippo »

ya i found that out shortly afte ri posted, but now im working on trying to figure out how to null it out
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Horny Horny Hippo





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Post by Horny Horny Hippo »

how the hell do u remove the bump???
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Infection4389





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Post by Infection4389 »

paint it all white see what happens :P
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Post by Horny Horny Hippo »

it says it cnt be displayed. and then when i try to open the dds in photoshop, it wont open. Yes i have the dds plugin for ps
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Post by Juniorman030790 »

can you edit bumps then reinject em?

anyway if you go to dothalo and find the box look in the dependencies box and swap it with null
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Horny Horny Hippo





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Post by Horny Horny Hippo »

i tried to eite it, but i dunno how
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Snave




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Post by Snave »

Null it out at the shader.
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Post by halvorsen »

Snave wrote:Null it out at the shader.
yeah and some are only in "Lone ID"
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Post by blindriotx »

nulling it out may not be the best idea, the bump is a primarily purple or green color, make the entire bump_map that green(or purple) color. Coloring It white would be bad since it would give the enitre object a different depth (white is part of a bump). Not sure what nulling it out would do but making it all that green(or purple) is the best bet.

edit* just realized the bumpmaps arnt editable in photoshop (yea im a dumbass)
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