Prog : Bitmap Internalizer Update : TfAv1228
Prog : Bitmap Internalizer Update : TfAv1228
This program will make bitmaps internal so they can be freely edited without affecting other maps.
The update is that this version will copy the bitmap from the shared map while the last version required you to manually inject the bitmap later
Tutorial:
1.) Launch the program.
2.) Open a Halo 2 map.
3.) Then select bitmap from the list and click it.
4.) Select bitmaps reflexive to make internal.
5.) Select a method to use.
-----a.) Proper
-----b.) Non-Proper
6.) Click Internalize Bitmap.
7.) You will be asked to select the shared map the bitmap is being taken from.
-----a.) mainmenu.map
-----b.) shared.map
-----c.) single_player_shared.map
8.) Once it is done.
-----a.) Close my program.
-----b.) Do whatever else you want to do to the map.
-----c.) Fix maps encryption signature.
-----d.) Transfer map to your Xbox and have fun.
For all yall who say u get the Unable To Read beyond the end of stream error close my program before u open the map in another program
The update is that this version will copy the bitmap from the shared map while the last version required you to manually inject the bitmap later
Tutorial:
1.) Launch the program.
2.) Open a Halo 2 map.
3.) Then select bitmap from the list and click it.
4.) Select bitmaps reflexive to make internal.
5.) Select a method to use.
-----a.) Proper
-----b.) Non-Proper
6.) Click Internalize Bitmap.
7.) You will be asked to select the shared map the bitmap is being taken from.
-----a.) mainmenu.map
-----b.) shared.map
-----c.) single_player_shared.map
8.) Once it is done.
-----a.) Close my program.
-----b.) Do whatever else you want to do to the map.
-----c.) Fix maps encryption signature.
-----d.) Transfer map to your Xbox and have fun.
For all yall who say u get the Unable To Read beyond the end of stream error close my program before u open the map in another program
- Attachments
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- 1124652201.jpg (118.66 KiB) Viewed 7450 times
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- Halo2IB.rar
- (17.52 KiB) Downloaded 4164 times
Last edited by TfAv1228 on Sun Aug 21, 2005 11:34 am, edited 1 time in total.
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- Posts: 467
- Joined: Sat Mar 19, 2005 7:59 pm
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- Posts: 467
- Joined: Sat Mar 19, 2005 7:59 pm
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- Posts: 467
- Joined: Sat Mar 19, 2005 7:59 pm
![]() |
![]() |
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- Posts: 467
- Joined: Sat Mar 19, 2005 7:59 pm
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- Posts: 39
- Joined: Sun Jul 10, 2005 9:33 pm
- Location: CA
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- Posts: 41
- Joined: Mon Feb 14, 2005 7:18 pm
so how does it get the skin? when i havent even injected it into anywhere?looknbarrel wrote:read what TfA wrote this program update is so that you wont have to inject it, it automatically gets it from shared.map and makes it internal then injects it so its all done for youInfection4389 wrote:so basically you interalize it then inject it?
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- Posts: 467
- Joined: Sat Mar 19, 2005 7:59 pm
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Read what TfA wrote carefully espeacially number 7Infection4389 wrote:so how does it get the skin? when i havent even injected it into anywhere?looknbarrel wrote:read what TfA wrote this program update is so that you wont have to inject it, it automatically gets it from shared.map and makes it internal then injects it so its all done for youInfection4389 wrote:so basically you interalize it then inject it?
TfAv1228 wrote:Tutorial:
1.) Launch the program.
2.) Open a Halo 2 map.
3.) Then select bitmap from the list and click it.
4.) Select bitmaps reflexive to make internal.
5.) Select a method to use.
-----a.) Proper
-----b.) Non-Proper
6.) Click Internalize Bitmap.
7.) You will be asked to select the shared map the bitmap is being taken from.
-----a.) mainmenu.map
-----b.) shared.map
-----c.) single_player_shared.map
8.) Once it is done.
-----a.) Close my program.
-----b.) Do whatever else you want to do to the map.
-----c.) Fix maps encryption signature.
-----d.) Transfer map to your Xbox and have fun.
-
- Posts: 467
- Joined: Sat Mar 19, 2005 7:59 pm
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