Degenerating triangles

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Offsprey





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Joined: Sun May 30, 2004 10:59 am
Location: Vienna, IL
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Degenerating triangles

Post by Offsprey »

I am running gmax.I made a flat map with raised sides. In the center i made a platform by creating vertexes and faces. Sapien gave me degeneration triangles on the verticle walls. I deleted the platform. I made a seperate box, deleted the bottom attached it to my map, and welded the vertices. the verticle walls still gave me degenerating triangles. Is there some concept that im missing?

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Offsprey





Posts: 80
Joined: Sun May 30, 2004 10:59 am
Location: Vienna, IL
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Post by Offsprey »

I figured it out, lol, the whole time i was trying to apply a flat UVW map, man do i feel stupid :?
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Patrickssj6




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Post by Patrickssj6 »

Yeah always use box
...left for good
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