Map rebuilding for Xbox ntsc

Post here about Halo modding and related editing. For help go to the Help Desk forum above.
Post Reply
Talin64




Socialist

Posts: 213
Joined: Mon Jan 26, 2004 12:24 pm

Map rebuilding for Xbox ntsc

Post by Talin64 »

Since, HMT can not be used to rebuild maps for Xbox. How are other vehicles taken from single player maps and put in Multi player maps?
User avatar
343GuiltySparkIVIX





Posts: 283
Joined: Sun Oct 19, 2003 11:05 am
Location: Burning in hell
Contact:

Post by 343GuiltySparkIVIX »

I wasnt aware that there had been.
Signature over 500 Pixels in width. Plese correct this before reposting.
Allister




Golden Age Revivalist

Posts: 247
Joined: Sat Oct 18, 2003 9:04 am

Post by Allister »

Well, me and Junkie (Paintball Junkie) are trying to get the wraith mortar in BG to go with his Wraith... I'll release a tutorial maybe when we're done everything :D

Image
Image
I don't understand your idea of humor... But it sickens me <_<
Talin64




Socialist

Posts: 213
Joined: Mon Jan 26, 2004 12:24 pm

Post by Talin64 »

Were you able to take use hex editing to grab another vehicle from a Single player map
Allister




Golden Age Revivalist

Posts: 247
Joined: Sat Oct 18, 2003 9:04 am

Post by Allister »

Lol, you make it sound easy!
I don't understand your idea of humor... But it sickens me <_<
raz0r





Posts: 260
Joined: Sat Oct 25, 2003 10:20 pm

Post by raz0r »

nice allister, but what exactly r we lookin at? i mean obviously the model, but what else of the wraith is really there?
Paintball Junkie





Posts: 17
Joined: Thu Nov 13, 2003 9:31 pm

Post by Paintball Junkie »

Well, I recently fixed the targeting HUD thing, so it's not that of the ghost any more, and most of the rest of it is there, except for the mortar and coll model, but once I get some more help with the whole ident thing, that should be fairly easy to fix :wink: . What you think of it so far?
raz0r





Posts: 260
Joined: Sat Oct 25, 2003 10:20 pm

Post by raz0r »

i think its awesome, proves we can do without hmt to do stuff for us! well ill help u finish that coll model and mortar if u want (msn: razor_0019@hotmail) but i also got some things of my own to do
User avatar
CraSH23





Posts: 74
Joined: Thu Dec 11, 2003 2:05 pm
Location: all around you

Post by CraSH23 »

I wish you guys could just spew out info. on how to do this just for brainstorm, well I want to know how to start doing something like this but c'mon I need some info. on this.
What is real in our infinite alternating perception of reality?
props to boll for avatar
Talin64




Socialist

Posts: 213
Joined: Mon Jan 26, 2004 12:24 pm

Post by Talin64 »

If I was trying to add a banshee to blood gulch would I have to add the fuel rod stuff if I made th banshee fire rockets instead. Seems likely I wouldn't neet the fuelrod and it would make it easier to get the banshee into blood gulch. Although I really have no experience and just thought it sure sounded like it would work.
Spartan III




Wordewatician 500

Posts: 663
Joined: Tue Nov 11, 2003 7:07 am
Location: Manchester, United Kingdom

Post by Spartan III »

That Wraith owns...i think i am gonna cry as it won't be released for PAL.
Image
ocyrus55





Posts: 73
Joined: Mon Dec 29, 2003 5:48 pm

Post by ocyrus55 »

i dont see why all u pal people still cry over mods for ntsc, just use the pal to ntsc conversion, its not that hard
User avatar
maca_§




Grunge

Posts: 5357
Joined: Mon Jan 19, 2004 8:54 pm
Location: Australia
Contact:

Post by maca_§ »

its wat i did and it is so worth it
  • Image
Spartan III




Wordewatician 500

Posts: 663
Joined: Tue Nov 11, 2003 7:07 am
Location: Manchester, United Kingdom

Post by Spartan III »

Is there an actual converter from NTSC to PAL. Because the best coversion i did was extracting the BG NTSC crossbow to T+R PAL.
Or the battleaxe on PAL 343GS, that's the best i can do, cause converting every individual offset takes aaaaaaaaaaggggggggggggeeeeeeeeesssssss!
Image
Post Reply