[Misc]Brok3n Halo

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Nag0ls





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Post by Nag0ls »

I have the x2 bios (Not sure which version) that came with Krayzie's UXE Auto-Installer. I disable all the other Trainers, Put TSR on Normal. Deleted the Update for sure, because there's no "1.1". Enabled the Trainer and the IGkey setting, saved and quit. Launced Halo 2 from my HD, selected split screen and loaded up colossus. Hit The IGKs but none of them did anything.
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Post by xbox7887 »

Nag0ls wrote:I have the x2 bios (Not sure which version) that came with Krayzie's UXE Auto-Installer. I disable all the other Trainers, Put TSR on Normal. Deleted the Update for sure, because there's no "1.1". Enabled the Trainer and the IGkey setting, saved and quit. Launced Halo 2 from my HD, selected split screen and loaded up colossus. Hit The IGKs but none of them did anything.
restart your box and load halo 2 again...it should work then, i tested it on the exact same setup as yours and it worked fine for me.
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Post by Nag0ls »

It didnt work after several attmepts so i downloaded it again and started over. It works now, very nice work. Love The First Person GHost.
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Post by AnIdeaCame2me »

well i dont want to make a new topic but here's an idea for your next project

unreal tournament mod.

-MC runs faster, jumps a little higher.
-rocket has more ammo, less dammage like in unreal, and fires faster
-shotgun projectiles could be bigger yellow and projectile speed could be a little slower
-needler could be like the stinger
-reduce AIm azzist and magnetiZM alot for the beam rifle, make it fire red projectiles, one shot kill.
you get the point..

i know your going to be like GO PLAY UNREAL THEn.. but i think it'll be fun to try in halo maps =).

Btw unreal championship 2 is fukin sik. Too bad its not popular and has LAg problems online.
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Post by xbox7887 »

our team is more interested in techincally advanced mods and things that havent been done before, what you explained above could be achieved in 10 minutes
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Post by Zigen »

yeah nothign that has been achieved like , ai or something in mp , co-op system link , spaceships that will be spawned when firing a weapon.
or some stuff like that
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Post by The Swamp Fox »

Infection4389 wrote:yeah nothign that has been achieved like , ai or something in mp , co-op system link , spaceships that will be spawned when firing a weapon.
or some stuff like that
Let's see here... I've added AI encounters to maps, they do nothing, Bungie might have added something to block AI cycles in mulitplayer... (Then again, I might not have used the 'respawn' flag, hehe) Co-op systemlink would lag so terribly it isnt funny, and the one way I can think of to do it wouldn't work if I am right about no AI cycles in multiplayer... Spaceships spawned out of guns is a 15-second hackjob... :roll:
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Post by xbox7887 »

The Swamp Fox wrote:Let's see here... I've added AI encounters to maps, they do nothing, Bungie might have added something to block AI cycles in mulitplayer... (Then again, I might not have used the 'respawn' flag, hehe) Co-op systemlink would lag so terribly it isnt funny, and the one way I can think of to do it wouldn't work if I am right about no AI cycles in multiplayer... Spaceships spawned out of guns is a 15-second hackjob... :roll:
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Post by thesaelens »

just a quick question,
i cant seem to get the "Perspective Switching" option to work in game.
the "3p view (old)" option works great, btw.

Much Thanks,
thesaelens
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Post by xbox7887 »

hmm thats wierd if the old option works but not the new one...that means u must have the correct version so my other thought would be that maybe if u have a different button configuration that might screw things up. i dont think it would matter but im not too sure on how the game handles imputs so that could be a possibility. look into that and if that doesnt work get back to me and ill check it out for u
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Post by thesaelens »

maybe if u have a different button configuration
Such as if i was using "Greenthumb and/or Inverted"?
im using Default, btw.
"Perspective Switching" seems to cause all vehicle to be first-person, without my instructing it to do so, while the biped camera still refuses to change.
if any of that helps...

Thanks,
thesaelens
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Post by xbox7887 »

thesaelens wrote:
maybe if u have a different button configuration
Such as if i was using "Greenthumb and/or Inverted"?
im using Default, btw.
"Perspective Switching" seems to cause all vehicle to be first-person, without my instructing it to do so, while the biped camera still refuses to change.
if any of that helps...

Thanks,
thesaelens
then that means its working....its nulling out the command that writes to the perspective switch dword in the memory. now to activate different perspectives for player 1 you need to press down the right thumbstick while also pressing one of the 4 directional buttons on the dpad....they are In Game Keys and each one will activate a different perspective. theres a legend in my first post as well as a text document included in the download.
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Post by thesaelens »

OMG, Im an idiot...
I was pushing the right trigger insead of the right thumbstick. :oops:
Im really sorry about all the trouble...


Thank You,
thesaelens
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Post by Snave »

lmao
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Post by Hikaru »

Lol. Oh, by the way the servers are back up - www.halo-arena.net, www.brok3nhalo.halo-arena.net
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Post by SEHF »

xbox7887, I know you said you didn't feel like updating this for now, but It would be cool if you could make the third person view stay constant, just as a small update. This would make it work in MP so people could enjoy it in LAN. I'm already enjoying it in Single Player, because the third person view stays the same...

Well, whatever you decided, can't wait for a newer version. Thanks!
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Post by BeastlyHands »

The Swamp Fox wrote:
Infection4389 wrote:yeah nothign that has been achieved like , ai or something in mp , co-op system link , spaceships that will be spawned when firing a weapon.
or some stuff like that
Let's see here... I've added AI encounters to maps, they do nothing, Bungie might have added something to block AI cycles in mulitplayer... (Then again, I might not have used the 'respawn' flag, hehe) Co-op systemlink would lag so terribly it isnt funny, and the one way I can think of to do it wouldn't work if I am right about no AI cycles in multiplayer... Spaceships spawned out of guns is a 15-second hackjob... :roll:
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xbox7887




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Post by xbox7887 »

SEHF wrote:xbox7887, I know you said you didn't feel like updating this for now, but It would be cool if you could make the third person view stay constant, just as a small update. This would make it work in MP so people could enjoy it in LAN. I'm already enjoying it in Single Player, because the third person view stays the same...

Well, whatever you decided, can't wait for a newer version. Thanks!
if i was going to do that then i would already have the necessary skills to finish the rest of the trainer but that doesnt seem to be the case :sad:. sure i kno what value to change and what i need to do to...i still dont kno how to do it so i cant make it into a trainer quite yet
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Post by jjesterjoker »

why isnt 1337 meteors working? :( i patched it and everything, someone please help a noob out :cry:
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Post by Zigen »

are the 133t meteors weather???
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