Prog:Reflexive Chunk ADDER V.5.2 FIXED* TUT*
I am so lost with this program. Can someone please tell me how to do this. I tried the tutorial but Im confused about it. It doesnt say what to do after you add the chunks.
I want to add extra weapons to a map, and set their spawn locations without getting rid of other weapons. I know how to change the spawns, but what exactly do I do to add extra weapons to the map? Im very confused on how to do this. Can someone please give me a tutorial for this specifically?
I want to add extra weapons to a map, and set their spawn locations without getting rid of other weapons. I know how to change the spawns, but what exactly do I do to add extra weapons to the map? Im very confused on how to do this. Can someone please give me a tutorial for this specifically?
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hmmm
hmmm well can it add things to the MC bipd like make him run faster or climb wall's just a thought.(in case ure wondering what im asking this for when I have millons of programs is that im erning money to get a new visual basic program *trial ran out*)TfAv1228 wrote:w00t diddley w00t
if anyone cant understand what this does u can add a projectile to a weapon or from another weapon u can add seats to a vehicle u can add ligths to a weapon u can add turrets to a vehicle and weapons to a vehicles itmc chunks in SCNR and several other things more to com soon
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I found a mistake in your program the meta offsets you have set for adding chunks to sbsp tags are wrong and you get an error using them
here are some of the real meta offstes for sbsp:
Ascension- 95DE00
Backwash- 11F3200
Beaver Creek- AB2C00
Dune- FCE000
Foundation- 13C7E00
Headlong- 1974A00
Lockout- EC0E00
turf- 1B34C00
Warlock- 172EA00
Zanzibar- 18B4800
Could you possibly fix this becouse it makes it a real pain to add chunks to the sbsp and it make it impossible to use the add from reflexive file option thanks
here are some of the real meta offstes for sbsp:
Ascension- 95DE00
Backwash- 11F3200
Beaver Creek- AB2C00
Dune- FCE000
Foundation- 13C7E00
Headlong- 1974A00
Lockout- EC0E00
turf- 1B34C00
Warlock- 172EA00
Zanzibar- 18B4800
Could you possibly fix this becouse it makes it a real pain to add chunks to the sbsp and it make it impossible to use the add from reflexive file option thanks
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like i said, its because its reading the map magic instead of the bsp magic. the bsp magic is located in the bsp part of the scnr so u can still manually add chunks. btw ive injected the weather pallete into the scnr and added the spawn data in the bsp and the map still wont load so either theres more to it or the meta cant be externalized from the bsp 

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