How do you do it? I've looked through DotHalo and ADI and The gun is one weapon. just different Projectiles for Each. I checked it, and the MP Banshee has the second projectile for the Bomb, how do you get the bomb to work?
use h2x and under the weapon tag you should be able to edit the triggers in the plugin. make the banshee trigger values almost the same as the plasma pistols....so you can have semi auto fire and when u charge you can shoot the banshee bomb
wowko wrote:u can only use one at a time i think, so import the proj for the bomb from a SP map using insolence, then swap the proj for the banshee gun
Are you on crack? If anything just import the banshee weapon tag using insolence.
Shalted wrote:Oh yeah because the xbe is hardcoded to disable firing using the b button in mp.
yea the banshee meta is the same as in sp so that means it must be hardcoded...if i ever get good enough with trainers ill be sure to hack the hell out of halo 2
Don't worry I got it to fire both, L for the Bomb. I swapped the Tank's Cannon for the Banshee's Gun and then changed the rest of it. The real reason I wanted this was to make a Longsword able to drop bombs and fire a gun aswell. Are you guys serious about no program able to Swap sounds?
if you really want to have fun if your host of the game, import the scarab gun from the single player maps using insolence. then make the banshee shoot scarab gun
That makes perfect sense (about the B button being disabled in MP). Now I have a question. How do you link the banshee bomb to the left trigger? I've been looking at the different tags but I am not sure which one the left trigger (the boost) is at.