Is there any other software other than 3DS Max that i can use for similiar or better modeling? Sick of 3DS Max freezing, it wont load up or anything and it's getting on my nerves so i removed the little fecker! Any help?
Fury
Better 3D Moddeling Software?
-
- Posts: 176
- Joined: Sun Jun 19, 2005 6:03 am
- Location: England
- Contact:
-
- Posts: 176
- Joined: Sun Jun 19, 2005 6:03 am
- Location: England
- Contact:
Oh ok then..
I want one which models well cos i wanna model guns, etc.. I want one that's easy to use also, lol
Which one?
Fury
Which one?
Fury
-
- Posts: 176
- Joined: Sun Jun 19, 2005 6:03 am
- Location: England
- Contact:
ok
I think i'll stick with 3DS Max altho it's hard
Lol
Fury

Fury
-
- Posts: 165
- Joined: Sat Oct 16, 2004 7:56 am
- Location: can u keep a secret?...good, me too
hmm. u said u wanted an easy modeling program rite?
bad news i guess.....cuz i havent found anything that is really easy
but, if u check out the tutorials section in the files forum, im sure youll get better.
and max isnt as horrible after u have done every tut twice
bad news i guess.....cuz i havent found anything that is really easy

but, if u check out the tutorials section in the files forum, im sure youll get better.
and max isnt as horrible after u have done every tut twice

Sig too big, max size is 400x200
-
- Posts: 50
- Joined: Fri Sep 24, 2004 3:41 pm
- Location: Levittown, PA
Although the orginal poster may not see this, I think it's a good question for beginners... Since the topic is already revived by the previous poster, here goes:
Most people have told me that milkshape is easiest for beginners... Heck, I started on it. I used Milkshape to learn all about verticies, faces, polygons, and textures. Also, it was a big help in modeling for Halo PC, as it had support for .obj files. However, it was hard to get a sense of size or scale, as the viewing ports were very primitive.
After Halo CE came out, I graduated to Maya (trial version). This program had very large, and sometimes goofy-looking buttons that were hard for me to understand and get comfortable with. I quickly switched to 3ds max, but I still found that the interface was a bit confusing. However, I found a few tutorials that ran by the basics of manipulating the viewports and creating/modifying objects. If you can get comfortable with 3ds max, I would recommend that you stick with it. The display and button placements may be odd at first, but once you get going you'll appreciate them. Heck, you may even enjoy the ability to set keyboard shortcuts and key binds, which lessen production time by quite a bit.
However, this is just my experience... I think you should try trial versions of all the mentioned programs and see which ones you feel comfortable with and which have support (either default, downloaded patches, scripts, plug-ins, etc.) for the file formats you need to work with.
Most people have told me that milkshape is easiest for beginners... Heck, I started on it. I used Milkshape to learn all about verticies, faces, polygons, and textures. Also, it was a big help in modeling for Halo PC, as it had support for .obj files. However, it was hard to get a sense of size or scale, as the viewing ports were very primitive.
After Halo CE came out, I graduated to Maya (trial version). This program had very large, and sometimes goofy-looking buttons that were hard for me to understand and get comfortable with. I quickly switched to 3ds max, but I still found that the interface was a bit confusing. However, I found a few tutorials that ran by the basics of manipulating the viewports and creating/modifying objects. If you can get comfortable with 3ds max, I would recommend that you stick with it. The display and button placements may be odd at first, but once you get going you'll appreciate them. Heck, you may even enjoy the ability to set keyboard shortcuts and key binds, which lessen production time by quite a bit.
However, this is just my experience... I think you should try trial versions of all the mentioned programs and see which ones you feel comfortable with and which have support (either default, downloaded patches, scripts, plug-ins, etc.) for the file formats you need to work with.