Vehicles in Sapien Don't Appear Ingame
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Vehicles in Sapien Don't Appear Ingame
I have my frigate model into sapien, but when i compile and start ingame, it's not there.
Excalibur: id hunt him down and jerk him off
Excalibur: and drink the gallons of cum that come out
Excalibur: and drink the gallons of cum that come out
How many vehicles do you have in your map? Because there IS a 6 vehicle limit... no matter how many you place in sapien, there will only be 6 different vehicles (ofcourse as many instances of them as you like). If that's the only one or it fits into the 6, then all I can think of is either some shader problems or maybe the bounding radius for the tag.

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Did you put your vehic tag in a new dir ? If so, replace 1 (or more) of the 6 vehicles tags in globals\globals.globals with yours..
You also might have to change the 'hud text message index' under 'export to functions' in your vehicle tag too, e.g. 50 for testing.. you'll see 'press E to enter <need string here>' changing that to your vehic name is also in this forum.
You also might have to change the 'hud text message index' under 'export to functions' in your vehicle tag too, e.g. 50 for testing.. you'll see 'press E to enter <need string here>' changing that to your vehic name is also in this forum.
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You have to replace a old vehicle (ghost,banshee etc) So make backups and be sure to replace the mp version.
Another problem you might have is the lod. If you have no lods(level of detail) then in the gbx model tag near the 1/2 through the page (Not sure) It has a gbx section. There youcan set the gbx lod models. I cant double check because I am away from my pc right now.
Chereo
Another problem you might have is the lod. If you have no lods(level of detail) then in the gbx model tag near the 1/2 through the page (Not sure) It has a gbx section. There youcan set the gbx lod models. I cant double check because I am away from my pc right now.
Chereo
........dont ask for tag converting help........