Help with cyborg, camo and grenades

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forestlamma





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Joined: Sat Jun 18, 2005 7:50 pm

Help with cyborg, camo and grenades

Post by forestlamma »

I'm new to modding and I was wondering how I could edit the cyborg's armor, the cyborg when he is camo and has a over shield, and how i could make grenades bigger like beachballs. I've been playing around with hmt, but i just dont know which ones to swap out. I have sparkedit, but i dont know that much about it. Could someone help?
CtrlAltDestroy




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Post by CtrlAltDestroy »

To edit the cyborg armor, you would have to edit its bitmaps. Look under the [bitm] section.

To make the grenades appear bigger, open the model(s) in Milkshape 3D and scale them.
forestlamma





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Post by forestlamma »

ok thanks... Any clue on editing the armor when they have a power up or how to make it when you have camo it is completly invisible?
forestlamma





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Post by forestlamma »

I also can't figure out how to open the grenade file for halo...
ApocalypseTyrant




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Post by ApocalypseTyrant »

It's not that simple with the active camo. The active camo isn't really a skin or a bitmap... it's a rasterizer and can't be applied as a skin. So, far the only way I've been able to achieve things like active camo vehicles is by going into HMT and swapping out the active camo powerup for a vehicle. It usually spits out an active camo warthog! :D But it doesn't always drive and sometimes when you fire the machine gun, it wont stop. It's weird. Anyway, hope that at least answers part of your question.
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forestlamma





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Post by forestlamma »

could someone please explain how to get the grenades beachball size?
ApocalypseTyrant




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Post by ApocalypseTyrant »

Use Milkshape 3D to remodel the grenades.
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