Need help with trail making and scaling

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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AsiNisiMasa





Posts: 12
Joined: Sun Jun 19, 2005 1:19 am

Need help with trail making and scaling

Post by AsiNisiMasa »

I just starting making maps yesterday and I'm still getting to know the fundementals of the process, but I have been able to make a few simple, working maps. The tagging I think will come with time, but I'm having a bit of modelling trouble I'd like to fix ASAP.

1. Can someone help me with scaling the geometry? I'm working in 3DS Max using the generic units and can't seem to find a good size for hills and such. Should I be working in the hundreds or something smaller? Is there some known size for an object like Master Chief is X units high or the Blood Gulch cliffs are X units high?

2. Is there an effective way to cut trails out of cliffs? I'd like the trail to be relatively flat while the cliffs are steep, but I always end up with impossible jags when I try to move edges or vertices.
[users]soccerbummer1104





Posts: 137
Joined: Mon Dec 20, 2004 2:22 pm
Location: at your window looking in freaky aint it

Post by [users]soccerbummer1104 »

for the paths select the faces aboce where you cant the faces and teh sides of the cliff. then you can either scale downward and move it (lopes on the side of path) or you can extrude .1 then scale and move. PICS!!!!...

1st result
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2nd result
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AsiNisiMasa





Posts: 12
Joined: Sun Jun 19, 2005 1:19 am

Post by AsiNisiMasa »

Oh thanks man, I can't believe I didn't think to extrude. I feel forgetful now.
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